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Game comments and reviews
Jan. 21, 2017
This game would have been immensely better had you just made monsters have 10% more defenses each level and limited the amount of heroes you can use
Oct. 02, 2016
Is the server under maintenance or something? i keep getting "network error" from my Chrome browser. Posting at 2:14 PM PST
Developer Reply
There was a server issue on Sunday, it is now fixed.
Jul. 10, 2015
"Buy Max" for port level pls
done !! Required level 10 though. Also we added Buy max in Atomic lab after level 7 :)
May. 22, 2015
Suggestion: Multiple Weapon/Armor and Skillbook configurations for different situations
Yep that's a pretty important UI feature that will be added in the future!
Bug Report: Monsters in arena stop appearing and have to cancel arena. Happened 4x to me now after 3 refreshes.
May. 12, 2015
Suggestions: Have a hero that the user can control with mouse clicks and user controlled global spells that do devastating damage that reset after a lengthy period of time - perhaps the time of which would shorten through expensive purchases and rare drops. The hero would level up proportionally to the amount of damage it does. Also it seems kinda silly to have 2 buttons to switch between farm map and base - just make a single toggle button. Also might be cool to have a HUD alert upgrade when merchant is at base.
May. 11, 2015
Finally the idle game I've been waiting for! More equipment slots would be nice.
Apr. 12, 2015
would also love to see colored ascii chars when and if u make a sequel as well ;)
great concept - would love to see a sequel to this with balanced towers and things like rotating projectiles and epic level bosses
Well, good ideas, thank you. But I think most sequels are worse than original games so maybe it's better to make an action game or platformer with such graphic style.
Apr. 05, 2015
i think it might add a lot of variation if you could buy upgrades where u can switch weapons with your team
Apr. 01, 2015
a hotkey for upgrades would be nice
Mar. 04, 2015
What is the score based on in the high scores. Is there a way to check your score stats?
Mar. 14, 2014
Press #2 to increase game speed
Jan. 12, 2014
Would be more rewarding if more visual changes appeared as you upgrade. Even if it's just a texture change or make the model scale bigger, that would be enough.
Jan. 10, 2014
Sadly they didn't bother to obfuscate this so that cheaters can use cheat-engine ;-(
Dec. 25, 2013
Save function has broken twice so I had to reset twice now. This is just a guess but the saving feature might be broke because of some anti-cheat mechanism you have. For instance if you are level 100 and you go up to level 102 from lvl 100 but the game doesn't save your progress while you were lvl 101 then it breaks the save. code logic might be something like this: currentlevel = 100; nextlevel = 101; checkcheat(){if {nextlevel - currentlevel == 1) doSave();} else { return;}
Dec. 24, 2013
after lvl 100 still lags to hell. must be bad code or a memory leak.
Dec. 23, 2013
Needs render quality option as well as an render particles and bullets. Gets real lagged with too many bullets on the screen.
Dec. 22, 2013
I think you could add some gameplay value if you had a penalty of losing an increased value % of gold if the enemy escapes. Also I'd recommend every 10th level add some varying boss enemy behavior like temporary impenetrable shields or stealth for example. Also, there's a bug where at lvl 137 my screen went to garbage with no recourse.
Sep. 29, 2013
Clever game. Nicely done!
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