Search for your favorite games...
Game comments and reviews
Mar. 21, 2016
Suggestion: A good way to incentive us to try the event heroes might be to give us a bonus to local content drops (gumdrops, four leaf clovers, etc) for using the new heroes on the new maps. : )
Developer Reply
Thank you for the feedback. I will add it to our list of player suggestions to consider.
Dec. 09, 2015
Hmm. Weird. I complete lvl 15 with everything yellow...and the game failed me. Turning everything blue works however.
Jun. 26, 2015
For those who need help on the last level. Remember you can circle around the other side of the rabbit to draw his shots behind him. This make the battle much easier. Cheers.
Mar. 02, 2015
Pretty solid game. I know some have been upset about the Premium content not being available. But this is a great example of properly optimized game that doesnt skimp on visuals. If we pretended the premium content didn't exist: I would say a bit short, but a fun little game none the less.
Jun. 26, 2014
This game has some real optimization issues that create some bad mouse lag. Really hurts the feel and fun of the game.
May. 30, 2014
Level 16 needs to be tweaked. Accidental rolling is a major problem, and seems more like an error then an intended consequence.
Dec. 03, 2013
If you're having trouble might I reccomend using the saws? I used saws up until the last two levels and 3 starred everything (get all the upgrades, that and the standard ones). FOr the last stage (the last two if you need more stars) Just use lightning and saws (alternate them, you only need 4 of each). Upgrade the lightning to be more shots less damage, and the saws to be more damage but slower).
Nov. 07, 2013
Does anyone else get killed in the alley by the airstrikes...seems pretty unavoidable...
Oct. 13, 2013
Best way to get hard badge: Max out your weapons. Buy unlimited jump and just stay off screen. With full regen its almost impossible not to get the badge!
Sep. 22, 2013
One feature that might save some time would be a clear wall button, that would delete an entire wall/area. That way i can keep my trampoline settup.
Apr. 27, 2013
Nice one touch gameplay. You could toally port this to a mobile platform or tablet. And you should, you might be able to make a bit of money.
Apr. 02, 2013
A jmtb game without in game achievements? Inconceivable.
Jan. 02, 2013
How is this not tiny wings?
Oct. 04, 2012
At first I was going to comment that someone's ripping off Terry Cavangh's Super Hexagon, his critcally acclaimed IOS game (see http://www.wired.com/gamelife/2012/09/super-hexagon/). Then I noticed who published this game. : ) Pretty cool to have access to what I'm sure was a proof of concept build for that project!
Sep. 24, 2012
2 Rounds till Genocide. It would be neat if there were a high score geared towards how quickly you can get to the genocide screen.
Jul. 09, 2012
Way to beet Hyperion! Run a bunch of background programs, wait for the game to slow down. Then hopefully dodge the bullets.
Jul. 03, 2012
Hard Achievement Distribution: For 1 slice 100 - 80 - 100 - 100 - 100 100 - 100 - 100 - 100 - 100 100 - 100 - 100 - 32 - 41 85 - 36 - 62 - 67 - 57
Jun. 30, 2012
I would kill for a fast forward button. Or the ability to draw straight lines.
Jun. 20, 2012
Pretty cool, now all we need is per level leaderboards!
May. 02, 2012
This may be obvious, but is there a listing of how many elements it takes to get a gold rating? I just got platinum last round, which is cool...but seems like random chance.
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.