nonze's Comments

Game comments and reviews

Doodle God

Jun. 27, 2010

2

Clever mechanic, not enough for a full game. It should be part of a more complete game. Also, too many arbitrary and pointless connections.

Infectonator!

Dec. 14, 2009

0

I agree that it should slow down. You can't see what's going on, and that's half the fun.

Medieval Rampage 2

Sep. 06, 2009

0

Fix the bugs. Movement is stuck. I've read other people having the same problem.

Pandemic: American Swine

Aug. 02, 2009

0

Agree with Hendy's anger - the game moves too slowly for me to sit through getting badges I've already achieved.

DropSum v2

Jul. 28, 2009

0

Suprising amount of depth. The game seems simple and requiring no skill at first, but a lot of thought and planning goes into the later levels. There is a bug like PsyBomb said where it doesn't always catch combos.

Wizard Defense

Jul. 26, 2009

0

My only negative is that there is too much clicking. It tires you out too fast.

Cargo Bridge

Jun. 14, 2009

0

Interesting game and educational. Physics not being consistent is frustrating, but having no accelerated speed is more annoying to me. Good game.

me and the key

Jun. 14, 2009

0

click the right mouse button for 19

dragBall

Jun. 06, 2009

5

Using the mouse as an input makes this more a game about struggling to make the mouse work rather than one having a "puzzle" element. Level editor is always a welcome addition.

D-Day Defender

Jun. 06, 2009

0

Well executed, interesting and meaningful game. I was put off at first by the narration, but it grew on me. I'd like to be able to view the cinematics again. A memorable 20 minutes is better spent time than the forgetable hours I've spent on lesser but longer games.

Epic War 2

Dec. 25, 2008

0

I played all the way through the first one and half way through this one and I'm not sure why. The game has not improved as I'd hoped. It is NOT fun to hold down firing your turret for 10 minutes until your mana is maxxed then send a flood of enemies. You need to figure out how to make it require more than just arrows to survive and mana regen/max mana to be the game winner. I'd suggest gimping the arrows for starters, so that you always have to send some token army out.

River Raid

Dec. 02, 2008

0

Controls are too sensitive still. The collision detection is too wide - I've run into boats that aren't even on the screen anymore because I've passed them. Overall it's pretty frustrating to be constantly uncontrollably running into things.