nonnal's Comments

Game comments and reviews

Lucky Tower

Nov. 08, 2010

1

Great to finally find a flash game that is no kidding laugh-out-loud hilarious. Great, great job! Loved every minute.

Liquid Measure

Oct. 22, 2010

1

Excellent concept. Too easy--the first non-trivial level isn't until level 7, and the whole game (20 levels) is beatable in 15-20 minutes. Still, the idea itself is outstanding. Strongly recommend adding some achievements -- perhaps an easy/medium badge for completing all levels, and a medium badge for completing them in a certain amount of time? Congrats to the developer, though...it's an excellent game.

Three Flowers Escape

Oct. 12, 2010

2

Very frustrating game. I like a good brain-teaser as much as the next person, and I don't mind not having directions/instructions/hand-holding. With that said, there is not necessarily any "logic" in this game. It needs better indications of what is clickable (there is no visible difference between an unclickable spot and you being off my a pixel or two), and it needs better puzzles.

Solipskier

Oct. 10, 2010

5

Strategy and tips (2/2): --It's common to literally double your score by making it through each gate in a tunnel (perfect score), especially early in the game. --Only the top of his head or the bottom of his skis need to touch the gate, so you only need to worry about moving the cursor within a band approx the size of 1/3 the height of the window. --Jumps where you go off screen are fun & earn points. However, note 2 risks: (1) you canโ€™t predict if you will land near a red gate or blank spot; & (2) if you happen to pass (and miss) a regular gate on your way down, then that miss will mean that your multiplier could likely go down dramatically from what it otherwise would have been if you hadn't jumped. If youโ€™re going fast enough, youโ€™ll likely rack up more points if you stay on-screen. Save the jumps for when there are a bunch of red gates stacked up against each other and it would be too risky to try to bop and weave through them.

Solipskier

Oct. 10, 2010

34

Strategy and tips (1/2): --Nothing is more important than a high multiplier. Obviously, hit as many gates as possible; missing even one can dramatically bring your multiplier down. When you buzz the tower (pass through a gate while in mid-air) you will increase your multiplier by at least 2 (instead of the normal 1/gate). This can dramatically increase your multiplier, especially early in the game. --The secret to buzzing the tower is very mild motions. Don't overdo it. Make sure that you don't arc up so high that you risk passing unavoidably over the next gate. --Don't fear jumps (blank spaces where you can't paint snow). When youโ€™re moving slowly, youโ€™ll need to add a little uptick/jump to ensure he can cross the chasm; once your multiplier is in the 20s or 30s you can safely ignore them altogether; you will easily pass over them.