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Game comments and reviews
Oct. 10, 2023
Every wonder why Kongregate's front page cannot find a game with a rating over 4.3/5. This trash is why
Jul. 30, 2023
63 Days to 100%. After beating the final boss, start with level 1 gear and work your way up from there, the speed/rarity bonuses help on higher tier gear. Before closing the game, use fortunes for epic gear, you'll end up with wasted materials so spending them on getting an epic is worth. Also switch to the T10 materials, they are so slow that getting a jump on them is worth far more than burning time overnight on lower tier ones that come in fast. Fusing is your friend, fuse up anything and everything so you're never waiting for an epic. For inventory management, keep 40 Rare and 20 uncommon of each thing, takes only 2 slots of space per item to fill the museum and other rarities are a short fuse or desynth away.
Jul. 23, 2023
As far as I can tell donating trinkets, powerful or healthy, is just a waste of gold. I agree it is probably a bug.
Jul. 13, 2023
Did you know you can donate a powerful trinket to the museum? From the inventory page, click on your trinket, open the museum sidebar, and click the purple +0.
Jun. 26, 2023
Boss 10 Defeated 29d 11h 49m 29s. Money was my biggest issue while getting gear. Eventually got enough to finish upgrading 4 sets of Epic +10 gear and L9 trinkets. Spent about an hour on boss trophies for a bunch of extra stats. Been crafting 4x Truth Teller and 1 Jaswstriker while afk for money and essence. Fusing to Epic and then desynth gives more essence than 3 rares or 9 uncommon, if you have the cash. Fortunes are definitely worth for epic gear when going for long afk.
Apr. 27, 2020
Why are the slimes so afraid when I hover over them in the loading screen?
Apr. 24, 2020
After my grind to get the impossible badge, a few thoughts. A combination of the extra turn and shield upgrades were the most important. You get 7-8 gold from the boss round so factor that into your math when choosing upgrades on round 6 knowing there is another shop to come. The shop before the gauntlet begins has a lot of options giving you more choices to effectively use every last coin. I got the impossible badge with 8 shield, 5 extra move, 3 diagonal splash, and 2 vertical/horizontal splash upgrades. In the gauntlet fights, taking no damage is far more important than killing things fast. Try to lure blights away from squares that have low blight levels and even if you kill nothing in 1 turn, making it to the next turn means you've succeeded.
Apr. 10, 2020
Please tell me I'm not the only one who tried to kill the boxes that are far too happy with their social distancing by leaving them in the beam of a laser when I moved the other box.
Jan. 29, 2020
We need a bontegames quest
Sep. 12, 2019
I'd hit that subscribe button and ring the bell for bontegames!
Jan. 31, 2019
Just a heads up for people using the necromancer skelli spam strategy: When you have 27 skeletons, don't go to a new floor, the game may crash.
Nov. 04, 2018
Sniper with Intervention + Overkill + True Stealth = Can beat 12 Challenge.
Oct. 23, 2018
Came back to this game over a year after completing the impossible badge, 2 warm-up songs and then a perfect first try on Speadfreak. Something is wrong with me.
Feb. 10, 2018
Releasing a new game with dictatorial sponsors is just wasting the players' time. All the good things from the past games are gone and the grind is doubled down on to allow for more ads. Please remember that at the end of the day, games are for the players, not the money.
Developer Reply
The sponsor didn't push - all the game design decisions were made by us for this game. So yes, we thought XP is a good idea. And yes, we had limited budget, so we had to cut some features. But the game could be even smaller - we spent extra time to make 3 setting, add the boss and polish it better.
Dec. 20, 2017
Laying down sideways in front of my computer seems the easiest way to play the game using the keyboard.
Nov. 21, 2017
379 or 3>9? I need more game please!
Jun. 25, 2017
This game does not add value to the series, instead it rehashes the same old mechanics, increases the grind to allow for greater playtime, and significantly increases the monetization efforts which disgust many players. The best part of this game is the comments section defaults to forum posts for me, probably in an attempt to hide that nobody has said anything positive about this game.
Jun. 04, 2017
I've finally traced the moving monitor to Plan A by Nick Crockett. Played twice back to back it took minutes for my monitor to settle.
May. 24, 2017
Is there any chance of getting auto-equip so I don't need to go searching for the one unit that could be upgraded by this new piece of equipment?
May. 23, 2017
Just a hint for those working on the "Strength of a Warrior Badge:" damage dealt is calculated by the maximum damage potential of your character. If you get your character to have a max damage over 500 as displayed on the inventory screen, the badge should award.
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