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Game comments and reviews
Aug. 11, 2010
If you build on the edge of the buildable area with earthworks and green jackets right in front of where the enemies come in, engineers and it appears other soldiers can walk over them on the off chance that they don't before reaching them.
Jun. 15, 2010
I've never really liked the Protector series, the interface seems a bit funny and cluttered, the tutorial 'walls of text' are not exactly helpful to the people that just want a quick, game. such things as tutorials are largely unnecessary with a good interface...
Mar. 17, 2010
This is just rather bad, mouse aiming would be better, Poor collision detection and I got inside the motherShip as well as enemies, good artwork though, kinda... 1/5
Mar. 16, 2010
Take off right click menu to improve a little and sadly my pursuit score of 50sec didn't submit... Check that out XD
Awesome game, hard, but awesome, 5/5 and favorited, I hope kong doesn't take it off for the char's boobs :(
Just because you make the tutorial doesn't mean you must upload it...
@paramp A little, fly towards the edges of the screen, it looks kinda like you are using bounding boxes for collision detection... Whisper me any further questions on my feedback, I am ready to help to the best of my ability, but I can't come back to this all the time XD
Mar. 15, 2010
Collision detection is a bit wonky... Good concept though, might be better with a first person view or some other way that altitude is more easily "visible"... As it stands, I say 1.3/5 so I have to go with one, sorry.
on level 7 it is possible to get the ball stuck, defeat impossible at that point... Same problems as pondmonkey besides that XD
wow this sucks! it even still has lots of cheats (right clicks mostly) hold down left button and drag over instead of rollover also stops it from working XD Sad for your teacher... And sorry, but I only got 450 plays from something better look at my MineShooter v2.0... Likely because of enough of other people uploading at the same time though :D
Mar. 01, 2010
Interesting, it's alright, but needs more... spunk? more than just frantically going right and dodging. Also, care to tell us what the different colors do? 2/5
Feb. 24, 2010
would be nice to be able to save game, even if only between waves or something
Feb. 20, 2010
found a glitch, when just defeating a group of anything, press go right away, if the next event happens soon enough go will be an option and you can skip it. useful for the enforcer missions. this glitch also allows you to pass a city in which case you will keep traveling until you refresh the page
Way too easy, needs more upgrades, enemies should aim for you more often, maybe some missiles or other bullets that follow you... kamikaze enemies would help. I see these particular sprites often so I thought they were freeware, but if they are not... you really shouldn't use them.
Feb. 13, 2010
The maze code is faulty, a person playing the game could click and hold the mouse button dragging over the maze without triggering the rollover event, to fix that put on(rollover, dragover) { gotoAndPlay(1);}
Feb. 01, 2010
make it impossible to draw once go has been hit, multiply the speed by .95 or something like that each hit or figure out some other way to slow it each bounce
Jan. 26, 2010
should speed up more over game play. other than that it's pretty good
Jan. 20, 2010
it does go backwards without going to the shop if you go as far left as possible before launching, and then shoot a time or three.
doesn't really go backwards, just looks like it at certain speeds
Jan. 19, 2010
it's alright, but with as many developers as there are, it could be far better. The upgrade shop is a little buggy, needs fixed adding to Feltope's list is the "medium ammo" is only transparent when you buy it until you exit the shop, then it goes back to normal. Sometimes, when you are bouncing low, you can get bounced downwards by a trampoline or so it appears. Has potential though.
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