neonights's Comments

Game comments and reviews

Hey, Nerdook, I left a comment on my Bugs Report post on Steam. It'd be nice you could give it a look :)

Developer Reply

I did see it, and it's awesome! Busy adding new stuff to the game at the moment, will get around to your (very well done!) report right after!

Guard Of The Kingdom

Jan. 18, 2014

3

This game is oddly similar to Monster Castle Defense http://www.kongregate.com/games/fliptico/monster-castle-defense?acomplete=monster+castle

Sentry Knight

Jan. 16, 2014

1

I DO believe you! I've noticed a sort of..... inconsistency? The first time I've played Endless Mode (now after the Badges and most recent updates) for 8:40' and didn't level up once. I've played again (for 7:30') and leveled up THREE TIMES! So, maybe, some people are getting weaker waves/enemies with less HP making the game easier? Could that be possible?

Developer Reply

It's entirely possible. Endless Mode has enemies put into a pool at certain times throughout the first 10 or so minutes of the game. When it spawns an enemy, it picks a completely random one from that pool of enemies. So it's possible that some people may be getting more larger health enemies like Orcs and receiving much more XP! And with the new Horde system, some users may get more hordes of Orcs and others may be getting more hordes of Bats. It's entirely random. Unfortunately, this can pose some "unfairness" to scores as some people may get easier waves. On the contrary, you could say that since everyone is exposed to the randomness and everyone has an equal chance at drawing a harder or easier spawn, it makes it fair.

Sentry Knight

Jan. 16, 2014

-5

Is it me or the new Endless Mode became a lot harder? The first version was too slow and too easy. This one goes much faster TOO fast.

Developer Reply

I've still been getting complaints that it's too easy, believe it or not!

Battalion Commander 2

Jan. 11, 2014

-2

Hard Badge was easier than Medium Badge!

Kingdom Rush Frontiers

Jan. 09, 2014

30

You end up the game with 12 spare stars. You could very well use those stars to get at least one more hero..... (there's plenty of them that cost 10 coins)

Battalion Commander 2

Jan. 01, 2014

6

I agree with other commenters here: firerate is indeed a bit on the slow side. And your supporting troops seem to shoot even slower. First game was more enjoyable.

Into Space 3: Xmas Story

Dec. 30, 2013

-1

"Grindy" doesn't even start to describe here. Did the Grinch take over the xmas spirit?

The Everloom

Dec. 19, 2013

2

Now, THIS is pixel-art style done RIGHT! I think this is the one of the most beautiful pixel art games I've seen in a LONG time! Kudos for the artist!

Crystal Story II

Dec. 05, 2013

0

Hmmm, I see. Thanks for the reply, Lan14n!

Crystal Story II

Dec. 05, 2013

2

I wonder how come no one asked yet for a 2x or even 4x speed up button for the Defense minigame. Other than that, there's a little unbalance regarding higher weapon upgrades. Rubies and Sapphires are too rare and no one seems to really know where to get them and you need waaaaaaay to much scrap metal to upgrade also. I've beaten the game completely already, btw. So I'm not b*tching because this is too hard or anything. Only that I'd like to be able to upgrade everything and get all the in-game achievements. But the way it is now, it's too grindy.

Developer Reply

speed up is too hard to code based on how i coded the minigame

Crystal Story II

Nov. 28, 2013

1

Ok, the WEIRDEST bug happened to me now! After I've fought against Behomoth (or whatever whas its name), I became unable to charge neither Lina nor Mari super attacks!! Now I can only charge D and Kaz super attacks. I've even refreshed the game later but it didn't work...

Developer Reply

found the bug, will do a fix in a bit. EDIT: should be fixed now. just unequip and reequip your weapon.

Crystal Story II

Nov. 25, 2013

1

Shouldn't raising your Magic skills also raise your MDEF?

Crystal Story II

Nov. 17, 2013

0

Please, add hotkeys for the World Map. M for Map, I for Inventory, S for Save, C for config and something else for Magic :p Also, you've decreased Barrage's power way too much, IMHO. Cleave is a bit weaker but not that much, it's still a usefull skill. Barrage OTOH got really weak :(

Crystal Story II

Nov. 16, 2013

2

I don't know if someone made those suggestions already, so I'll make it: 1) Add hotkeys on the World Map. So you can access Map, Items, Save and Config without having to use the mouse. 2) Would it be possible to make the Magic panel customizable? I'd like to be able to put my most used magics and skills on the first numbers (1-4) for easier reach :) Anyway, those would be just refinements, nothing that detracts from this GREAT game! Congratulations! How much are you thinking to charge for this game?

Furtive Dao

Nov. 14, 2013

14

BRO! Lemme disable tutorials, please. That raccoon is the most annoying thing I've seen since Microsoft Word's help clip!

Drawfender

Nov. 12, 2013

2

"Hey, you! Stop playing now!" "NO >( " *grumpy cat* What I liked the most here is that you've opted for a Straight Line tool instead of a Free Hand one. So people with no drawing skills (like myself) can play it with more ease.

Strand

Nov. 11, 2013

1979

Really really nice! Easy to pick up, easy to play. Since you don't have a move limit, nor have a "fail" message, you can freely undo the connections, it makes the gameplay a lot more fluid and enjoyable.

Dungeons of Kong

Nov. 07, 2013

2

What? "Hardcore mode"? I mean, no way to save and if I die I have to start all over again? :(

Developer Reply

on the upside, it's not a lot of progress lost. a dungeon run takes 15-20 minutes at most.

Road of the Dead 2

Nov. 02, 2013

2

Why not a health/life bar?