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Game comments and reviews
Feb. 14, 2012
whatever changes as the game matures, don't mess with the wolves moving like salmon. it's far better to leap from place to place than plod like a biped.
Sep. 08, 2010
badges. this needs them.
Jul. 01, 2010
this is not clever. or fun.
Jun. 11, 2010
every level works, more or less. a) the party is ip locked so don't bother using a 2nd browser. b) key to the he4rt only seems to work on ag. complete it there [inc loading game again on ag] and return to kong c) text is case sensitive including the file name d) webcam level is easier if you tell it you haven't one
Apr. 10, 2010
i'm so glad that the popularity of zombies has made it acceptable to mutilate corpses.
Nov. 30, 2009
5/5 just for the look + idea! ...but P= PAUSE ?
Nov. 20, 2009
this is a quality game/port. can we have less avatar bob? it's distracting and nauseating.
Oct. 28, 2009
kongratz, noanoa, this is exquisite.
Oct. 22, 2009
all kinds of awesome. kongratz.
Oct. 20, 2009
a mouse maze game? really?
Sep. 26, 2009
possibly stolen. the original?: http://gamescene.com/Gopher-It.html
Sep. 15, 2009
\o/
would dearly like a portable version of this game. no more stupid reading on trains.
Aug. 16, 2009
@qdegde - hah! you kinda missed the humour of the characters. If you see that iconic duo and see 'looks like Hitler', then you are culturally devoid.
Aug. 15, 2009
@Adryanus: there's a restart button if you pause a race. What I'd like to see is a music off button from the start screen.
Aug. 06, 2009
ick! There's too much going on, and the replay (re-take shot) mechanism is slow. I can appreciate the effort that's gone into this, but it's over-engineered.
Jun. 28, 2009
's nice. Could We have a 'conform' button, so we can actually enjoy the game after being spoon-fed the philosophy? [grumbles at having to refresh the page to get another go]
I only have good things to say about this game and it's designer. This is yet another example of where a solid game-design overrides the need for cheap additives. We don't need power-ups and shallow characters to 'make the game more exciting'. The replay value in this game comes from it being just hard enough while being simple to play. Well done.
Jun. 24, 2009
You don't dig up the sapling. You need to wait for it to grow. Why don't you wander time for a bit?
It's not a game. There is no interaction. A hyperlink is not a real feedback device. Other than proving you can use the flashvortex site, what purpose does this have?
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