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Game comments and reviews
Dec. 03, 2018
Do note: It is sometimes impossible to enter a room through a different entrance/exit if the two are close by: Eg. SE and NE.
Developer Reply
Thanks. We are are working on fixing this.
Oct. 05, 2016
It took a while to get used to, but Meals and the odd Potion gets you by in the early game. In the late game, MAGIC CHANNEL from Blue and SUBSTITUTION from Purple are the way to go. Strengthening Yellow +Fury Red wipes the floor with monsters. Great job, developer!
Dec. 12, 2012
The horse minigame was MUCH longer than it needed to be, especially with trees in the foreground.
Oct. 10, 2012
It might just be me, but playing as a rogue, I'm getting something like >70% mage only items all the way until level 6. Is there a way to attune drops?
Yes yes YES! A sequel to an already amazing game!
Jul. 02, 2012
There's a glitch which is when you click the screen during a combat, it automatically treats it as a defeat and returns you back to town with 100% stress.
Can you PLEASE have a tooltip informing us of what upgrades in the village unlocks what? I wanted to unlock Advanced Combat Training, and instead I've wasted resources to unlock Combat Focus and Mathematics...
May. 08, 2012
Overly sized window system, RANDOMLY DETERMINED ATTACKS and no real choice of actions beyond one click per unit? Really?
Mar. 05, 2012
1/5 Until acknowledgement is given to the game Age of Wonders, from which the music was copied.
Nov. 17, 2011
Stuns are way too overpowered in this game. 3 turns is more than enough for a wipe on either side.
Yeah they are very powerful, hence the seemingly high resistances :P Risk vs reward I suppose. Either way I am constantly working on balance and dropping stuns to shorter lengths is one of the things I'll be experimenting with. Thanks for the feedback!
Jun. 10, 2011
Some bugs I've noticed: after Midas' Touch, the gems don't always register as such, and sometimes disappear without adding to your pool. Secondly, the shop bugs in the second inventory page so on, and you'll keep seeing duplicates of your items that aren't really there after 'placing' them on your shelves.
Mar. 05, 2011
Is there some way to see what elements the enemy is weak to in battle? BEFORE randomly using skills?
A frequent problem I'm encountering is tutorial windows that won't go away, or simply just buttons that won't work.
Jan. 16, 2011
IMPORTANT! Light, multiple fast clicks or 'zaps' will immobilize all enemies except the big planes while doing damage WITHOUT draining much if any of your capacity. The key to winning is not to hold down but to click lots.
Jan. 03, 2011
Not bad a game--just need to be smart enough to let enemies take the first hit on a hard battle. I find that the dwarves really need to be improved though--no archers backup and expensive units (AND buildings) that aren't better by a large margin means that they just drop to catapults and the like.
Dec. 29, 2010
Would be really nice if every single red box I opened wasn't headgear (or the same copies)
Oct. 14, 2010
Damn... I played this game a while ago on a different site (AGAME) and was completely hooked! I thought it was ended just like that, but woohoo! I really like the system of battle you've designed as well as the development routes. Well done!
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