mroconnell's Comments

Game comments and reviews

Not To Scale

Aug. 02, 2011

3

Mooooore! I want mooore! It would be cool to be able to generate random puzzles with new photos.

Cat God vs Sun King

Jul. 26, 2011

5

@cute kitty, if giant worms were attacking the first two or three stories of all your buildings, you'd try to build a taller tower too!

Dude and Zombies

Jul. 25, 2011

4

Shotgun and minigun... never bothered with any other guns. :-รง

Digital Upgrade

Jan. 28, 2011

0

I'm happy to find a naturalchimie clone on this site. I've wanted this.

Caldera Legends

Jan. 28, 2011

-7

too buggy to be fun

Imperfect Balance 2

Jan. 15, 2011

0

1074 (1) 12+17+12 (2) 21+13+17. (3) 40+29+44 (4) 15+23+22. (5) 10+10+19. (6) 17+14+26. (7) 16+12+20. (8) 31+15+16. (9) 20+29+16. (10) 18+51+27. (11) 21+32+11. (12) 35+38+50. (13) 33+26+45. (14) 33+27+21. (15) 16+31+23.

Love

Dec. 12, 2010

4

In addition to introvert mode suggested above, there could be a monogamy mode where you have to stay with One square as long as possible without ever spending too much time with a second square.

Dungeon Developer

Dec. 12, 2010

2

Love the game, but I wish that the classes were more different. In vertical drop, I really feel like the game play is different for each class. In this game, some of the classes are better, but none really require a different strategy or gameplay. But great design, as always.

Toxers

Dec. 04, 2010

1

I think it's silly the way the turn order works. Killing a weak bug early on just means the stronger bugs will attack you more often. The big bugs shouldn't get to attack more frequently just because you're destroying their allies.

Clockwords: Prelude

Oct. 20, 2009

0

This is a really good game. I thought I had beaten it at level 40... and suddenly realized there was a whole new screen of levels. Intense.

BoarCraft

Aug. 15, 2009

0

haha

Towering Forever

Aug. 14, 2009

0

awesome

Tomb of Doom

Aug. 14, 2009

0

way prettier than the Darkness games. I like it.

Mondriaan/Tetris

Aug. 13, 2009

0

I thought applying Tetris to Mondriaan was really funny. Kudos.

Multitask

Aug. 09, 2009

0

fun but wasd is crap on an AZERTY keyboard

MagnetiBall

Jul. 28, 2009

0

pretty fun but some levels are too easy and the challenging ones can be annoying

Pixel

Jul. 26, 2009

0

Very fun.

Cosmic Crush

Jun. 26, 2009

0

Very slow. And instant death makes this sort of boring for me. Consider systems like katamari damaci where you don't instantly die (on most levels) just because you hit something bigger or roughly equivalent in size. I do like the idea of gravity in this type of game though.

Post it Draw it

Jun. 26, 2009

0

Odd vocabulary, no way to boot people who just write out the words, no alerts when you get words close to the answer or singular/plural, annoying inability to draw on entire canvas. All in all, worse than isketch in every way imaginable. And it's an ad.

I like the loose camera and cartoony aesthetics (and monocle). It reminds me of worms but maybe a little prettier. Good job putting a fun little game together.