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Game comments and reviews
Oct. 27, 2025
The new layout makes everything unusable on mobile. It cuts off the left third of the whole screen. Can't even see the left part of this comment.
Nope, this new format is still unusable in mobile. Cuts off the left 3rd of the screen. Can't even see this whole comment.
Oct. 21, 2025
the new layout is still bugged in mobile. Also, the new layout does not tell you if you have already gotten the badge, nor when you got it if you have already gotten it. That information was available in the old layout and is missed. Just include the option to view in the old layout for now as all these bugs get worked out.
Oct. 20, 2025
I think you all should have the option to use the old layout while the kinks are being worked out for the new one (and there are a lot of them). Not just the games, but the website as a whole, is mostly unusable on mobile now. It just cuts off the left 6th or so of the entire webpage on mobile now, portrait or landscape doesn't matter. Not sure what fix you were trying that led to that, but that's what's happening. Should have launched an OPTIONAL beta version of the new site layout and offered for the community to try it out and give feedback, people would have felt included and I think happy to be a part of the development process.
Feb. 25, 2024
Having played it longer than there's any reason to, it's clearly half (quarter?) baked. Anything past the crocodiles just has the same enclosure, and the numbers don't make complete sense for the upgrades, though it never gets so expensive you have to wait more than a day to significantly advance, which was nice. Even the dinosaurs just had one kind of enclosure, which was way too small for them, especially the Sauropods. Missed opportunity to make something really cool looking. And then it just stops having options at the anklyosaurs. Probably rightly figured that the vast majority of people would have stopped playing way before then, so no need to have an end game of any sort. Still, a kind of fun (in an idle way) time without crazy amount of grinding.
Oct. 26, 2023
Did you all intentionally change it so it no longer works on mobiel devices? It wasn't optimized, but it worked fine on mobile, now it doesn't, can't click half the things anymore. Why would you do that?
Apr. 12, 2020
Tried to start today, just froze. Chrome says the page is unresponsive.
Apr. 11, 2020
sometimes the waiting level doesn't ever open the door, not sure what conditions causes it. using google chrome
Developer Reply
Hi! Yes, a few players reported this bug as well. I'm very sorry about it, it never happened during the beta-testing period. Have you tried to deactivate Chrome's automatic cookie filter for this webpage, by using the option on the right end of the web address bar, and then reload the page? Otherwise, the game should work fine in other browsers that don't have that automatic filter function, such as Firefox or Safari if you play on a Mac.
Jan. 17, 2019
Got to say, games like this make me miss my touch screen :p
Aug. 20, 2018
Yay! I imagine a full version would have a less steep learning curve. Lots of potential for clever level design :)
Aug. 29, 2017
Inventory needs sort options, by class, by stat (like shooting, critt, or rate). Like a check box, "show only equipable items" and then a sort by check box "sort by attack,crit,shooting" etc.
Sep. 14, 2014
When I move, clicking does not attack for a good 3 seconds. I have to stand still for 3 seconds before clicking does anything. I'm thinking this is not an intentional part of the design?
Apr. 23, 2014
I'm thinking cull the herd is not working properly. Currently, it sacrifices an ally and then nothing happens...
Mar. 25, 2014
Glitch where you run out of energy but never regenerate again until you reach a station. Started I think after I got afterburners. Also, glitch where speed randomly changes when not in autopilot mode.
Mar. 18, 2014
One of the fastest setups to win: 1)Buy 2nd car in tier 1 to double firepower early 2)A couple runs will give you enough to buy the 1st car in tier 5, which will give you railgun and UAV 3)You should have enough then to buy 2nd car in tier 3, which gives you EMP, which makes the last boss nothing. A couple charges on it will get you through the sticky bits of the game. I needed 2 charges for my run. 4)Upgrade minigun on the EMP. 5)Then the 3rd car in tier 4, with the other UAV, should unlock. Buy it and upgrade its minigun as well. 6)maybe a few railgun upgrades, and you should be good to win. Shouldn't need to ugrade UAV or durability for any cars.
Nov. 27, 2013
Congratulations on your selection to MOMA!
Sep. 02, 2013
The ability to disable purchased power ups would be nice. The car, or unlocked units, or whatever. As would the ability to dismiss members of the squad so you can form a team you want.
Sep. 06, 2012
It would be nice if there was a way to turn off the glaive lord's throwing glaive for later levels, the targeting for the auto bounce really slows the game down, and later on all you really need the glaive lords for are the permanent rotating glaives.
Aug. 30, 2012
It would be nice to be able to disable a weapon type after you have bought it so it won't drop. I found the game much easier when I didn't unlock anything but the pistols and could rely on having the ingram whenever I got a weapons drop. It's a bad to feeling knowing you're putting yourself at an irreversible disadvantage as you unlock more types of weapons. I like how you can switch between weapons once you've bought them, but there should be an option to disable whole categories of weapons if you want to.
Aug. 19, 2012
Perhaps Kongregate should roll out "Very Hard" difficulty badges. 45 points, between "Hard" and "Impossible". You know, for badges like these 2...
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