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Game comments and reviews
Dec. 19, 2017
I'd love some more information on the lore of the monsters and what the different moon phases mean. This game is SO HARD but I love it, there are new things I discover every time I play. I was just digested by a Juiblex? I would love to know more about whatever the heck that was, that was crazy.
Oct. 28, 2017
There's a glitch I experienced wherein the opening instructions block the background every time I go into a shop. Not sure what triggered it.
Sep. 16, 2017
But also I'd love it if the scientists could figure out how to make the granary stop getting infected so often.
If I refuse the wizard twice in a row, the advisor asks if I want to banish him. But I've refused the vampire every single time and no one ever asks if I'd like him to go away. Which I would. Fool me twice, vampire crystal....
Jun. 25, 2017
The riding animation is seriously annoying. If you lose a battle, it's a waste of time to watch the little knight on the horse ride all the way back to the previous location, only to click and go back. Either have the knight already start out at the previous location so you only have to watch him ride one way, or just forgo the riding animation altogether and have an option to replay a match right on the last screen.
Developer Reply
i'll see if i can find an easy way for you to skip the animations, but i might need a day or to to fix it :) [UPDATE] you can now skip animations by pressing either space, Ctrl or Esc. double clicking the map should also work.
Jun. 20, 2017
So... this is Binding of Isaac but cuter and without the same level of challenge... like good job but also pretty redundant.
Dec. 21, 2016
Mute?
Oct. 28, 2016
Very slow.... and I really disliked the spinning dice "i wonder what attack will be used" approach. It's new, I'll give you that, but it kind of removes the point of the player if things are being selected at random anyway.
Definitely love the challenge with this game. It's not one of those that playing through once ruins subsequent attempts: the difficulty level remains, and that's really fantastic. Lots of replay value.
Sep. 29, 2016
Since there is no longer a multiplayer component (since 2014 when the chat was shut down), is it even still possible to get the hard badge?
Sep. 25, 2016
I'm peeved that you can't hire any programmers with any actual experience beforehand. It would be nice to select already specialized people. Furthermore, it's irritating and inaccurate that once a worker is given a "specialty," all points they may have racked up in any other area should vanish completely, with no opportunity to train in anything else. And it's just bullsh!t that all the workers are men.
Aug. 03, 2016
The repetitive sounds of the pig and the worm on the upgrade screens and the cart wheels are enough to drive you insane. They're so grating.I enjoy the game except for all the awful animal banter sounds.
Jul. 28, 2016
No mute? :(
Jul. 26, 2016
The controls get sticky at some points, mostly jumping and shooting, but also the car isn't really as fun or easy of a game play device as I think it's intended to be. Too easy to miss chests and coins and die from wrong turns. I still really love this game. It's just challenging enough to be interesting but simple enough to be a lot of fun. Of course I would love for it to be longer but I really enjoy what I have.
Jun. 01, 2016
Level 18 is the highest I've ever gotten; the specific nature of how you need to set up the ring makes it very challenging, nearly impossible. I wish that the extra deals actually refilled your drawing pile, rather than giving you a few at a time and then still being out of deals. Feels very wasteful and often is tremendously unhelpful.
Mar. 12, 2016
This game is a lot of fun but I despise that I can't skip through the long "fight scenes" where no fighting actually occurs. It drags terribly.
Dec. 24, 2015
Doesn't have the promised minesweeper element, as the clicking is really just guesswork.
Dec. 23, 2015
I find the controls awkward. Even when my people are selected, if they happen to have their back turned, they will be eaten by zombies even if they have weapons and ammo. I find the fire extinguishers completely useless and a hindrance; if someone picks one up, it's difficult to make them drop it for another weapon. I would have appreciated a menu where weapons could be selected, and medkits/anti-zombie things could be distributed as needed, as opposed to the system of "whoever touches it first."
Aug. 12, 2015
extremely unpredictable movement and attacks... needs more info about how cheese recharges. hard to tell one team's mice apart from the other team
Would be nice to see what medals are available and how to get them/what they mean...
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