mixt's Comments

Game comments and reviews

Transport Defender

Oct. 13, 2016

0

The game moves much faster if you choose to hide the bullets. I assume its making hits land instantly.

-1

I'm liking the start to this game but unfortunately some mechanics just don't work for me. I can't tell exactly what is questionable design and what is just a matter of taste though. My biggest point of note is this. There is a long timer on EXP that implies you wanted longer cycles. But idol farming is most profitable in the early to mid game, creating quick resets. That seems like a design conflict.

Developer Reply

Thank you for the feedback. Glad you're enjoying parts of the game. The XP is there for if you're really stuck, you can gain it through time or from using Time Warps. We do plan to add things to the game dealing with XP, and reasons to make deeper runs as well.

Box Life

May. 07, 2015

0

I hit a bug with the orange box secret. You clip through the boxes when they are vibrating so by standing on top of the last one and shooting down you can get it early.

Curl Up and Fly!

Jan. 16, 2015

2

Well, avoiding the 4th launcher upgrade worked for me. But it also didn't break this time once I bought it at the end so I'm not sure if that was actually a solution. Though based on other comments they might have partially fixed that while I was doing my test. The kongpanion tiles remained broken though, so most upgrades stopped at 20 (8 for magnet).

Curl Up and Fly!

Jan. 16, 2015

2

I'm testing a run now where I don't get the the 4th power generator until the end (I also skipped the gold offer since it doesn't help much and some have claimed issues with that too). So far I've avoided the bugs of upgrade navigation and unusable generators. The Kongpanion static box things still don't work though. I'll report back if I can get the 152.

Curl Up and Fly!

Jan. 15, 2015

2

I'm getting the bug too. (For me it started when I got my fourth power generator)

AdVenture Capitalist

Dec. 18, 2014

1

Not sure how it would fit into the UI, but a cost to next achievement display would be great. Maybe as one of the buying quantities?

A Dance of Fire and Ice

Dec. 11, 2014

-1

I wish the music waited to start for you to hit the first tile rather than the count down. Easily more than half of my losses are just a failure to start.

Developer Reply

Haha, if I did that, you wouldn't fail half the time on the first beat, but you would fail all the time on the second beat cause you would have no idea how fast the song was going to be. :P Four counts is standard in music!

Idle Conquest

Nov. 23, 2014

9

Not that the gains matter much, but it would be nice for you to start getting rewards from a country immediately after conquering instead of needing to hit accept. Especially in offline mode it is annoying to log in and see the accept window there. It isn't like there is a choice to make there that would affect output.

Developer Reply

We did that as a noob prevention method. So players don't log on, see no battle progressing, and make comments about the country not being captured while offline, when in fact it was captured and they just forgot which one they had attacked last. =). We may be adding in a different summary method when we expand conquest content, until then it will probably stay as it. Thanks for the idea though =)!

Wish Upon a Star

Jun. 01, 2014

3

Why buy extra time when nothing needs to be done in 1 day (except the badge, which can easily be done in the minimum time)

Puzzle Legends

Apr. 25, 2014

4

Oh, the Minotaur won't go on the gray tiles. I was having a lot of trouble figuring why he would sometimes kill me and sometimes stop short.

Developer Reply

Yes, that's the players spawning point. We wanted the player to feel safe when he's on it. Sorry if it confused you.

Once Upon A Life

Mar. 10, 2014

-1

Wins lottery - "Well that explains the rocket cane" Gives it all away - "Well then. hmm..."

Dynetzzle

Jan. 27, 2014

7

Might be hard to program at this stage, but I think it would be useful to have a legend on the side that has all the cube colors that you could click on to focus in on that one cube net (probably by darkening all squares not in that net). I found in the later levels some of the hardest part was just trying to keep straight what was relevant at that moment, plus it would help with the colorblind issue.

Loot Hero

Dec. 30, 2013

1

It would be nice to be able to manually slow down. High speed is nice for full level grinding but it is too chaotic if don't know you'll make it though (you aren't even on the screen frequently) and I've recently found myself struggling to come to a stop in front of shops. Including a shop in the level select menu would also help.

Tower of Heaven

Nov. 23, 2013

7

Did anyone else check the rules for the first time once that was against the rules just to see? Great game, currently stuck on level 11 because of that spike in the middle of blades. But with the slow jumps and good music I don't find myself getting too frustrated when I fail.

Pause Ahead

Nov. 22, 2013

3

Man I'm finding the levels to be a real pain. Came down to read comments as a break from level 15 just to find that the levels are apparently easy compared to the boss. I'm not sure if I want to advance anymore. lol. Great game though.

Momentum

Nov. 07, 2013

0

I don't know if my timing is bad or if there is a bit of lag but I'm finding it hard to get the momentum capture right. Maybe an option to say that you want to record at the base of a jump or the moment before impact?

Legend of Kalevala

Oct. 19, 2013

0

@blanketyblank: I just happened to be revisiting this game today. You can dodge the flame pillars with a double jump. And when you see three bombs at once just pick one to focus on. When one hits the boss the other two disappear. And for what it is worth I meant that the boss was easy with a bit of practice. It managed to kill me twice this playthrough, but back when I wrote my other comment I was able to kill it without taking damage. If you can get good and bouncing bombs you have the battle made.

Samsara Room

Oct. 01, 2013

1

Nice game. I felt like I was playing Viridian Room again. There were some odd moments of logic (like the fire and ice candles being lit linearly from your perspective rather than in a circle) but nothing that felt too hard about any of it.

Folds -- Origami Game

Jan. 30, 2013

29

Not loading for me (stuck on an empty beige screen). Shame since many others seem to like it.