marnes's Comments

Game comments and reviews

World Idle

Aug. 29, 2015

-1

There are serious balance issues. Tools will crank effectiveness of farms, but once you make the switch to producing medicines, your population skyrockets, then food production doesn't keep up. Build more farms, and nobody working on medicine anymore, or tools, or wood, then your food income is terrible. Trying to juggle the worker percentages just becomes a teeter totter problem. It shouldn't be so hard to move up.

Clicker Heroes

Aug. 10, 2014

10

Fun game! I think people's minds prefer numbers in more meaningful formats. So instead of seeing 25,680T for an upgrade cost, it should be 25.680q.

lost me at trailer...

Isla

Dec. 10, 2012

5

No instructions. Couldn't figure out how to turn or do anything other than walk forward....

Lucky Tower

Nov. 05, 2010

-1

really?

Bloody Sunset

Nov. 05, 2010

-1

Good game, good potential, but few improvements are in order. Was too easy to simply buy and upgrade the first SMG, then upgrade some base options (heli is way OP early), and pick skills for rate of fire and reload improvements, then rifle improvements. Then save up for gauss rifle and the game becomes ridiculously easy at that point. I don't like how skills were tied to specific weapons. Basically if it wasn't rifle specific, wasn't worth getting.

Red Storm 2: Survival

Jun. 02, 2010

-6

If you are going to make a game, don't be so shameless...

Great Game 1/5

May. 14, 2010

1

As far as games go, this is a parody and not a game.... so 1/5 for real.

One of the best tower defense games I've played in a long time. Bravo to you. Btw... to get brilliant ratings, don't let a monster reach the gem. Even if they briefly capture a gem and you recover it (via skill) and win with all gems in your nest, you will not get brilliant. Also fast forward doesn't have any bonus effect. You do get speedy mana recovery but it appears to work out the same as if you didn't fast forward at all.

Eukarion Tales

Apr. 30, 2010

-1

I really wanted to like this game, but it's missing that special sauce. Few recommendations -- area respawn is annoying, minions are way too easy, bosses are a bit too extreme relatively speaking - I'd close the gap a bit. Item ramp up is too quick as well and the skill trees are too simple. Just lacks variety and gets too repetitive.

Garden TD

Mar. 31, 2010

0

Pretty good, but a deal breaker is targeting AI... need to prioritize targeting monsters closer to base.

0

Good game

Picma

Oct. 17, 2009

0

Shameless Picross clone with inferior interface.

Toss the Turtle

Sep. 27, 2009

0

Yeah, 7.5 MILLION FEET! I got seriously lucky on my first time past 3 million. I wrote up a spoiler guide: http://www.kongregate.com/forums/3-general-gaming/topics/58639-toss-the-turtle-strategy-7-5-million-ft

Pandemic 2

Jul. 21, 2008

-1

I think this is a great idea... but poorly executed. The balance and strategy have a long way to go before it becomes a much more interesting affair. Provide ways to overcome challenges like spreading disease through closed borders and overcoming vaccines.

4 Second Fury

Jul. 05, 2008

0

Wow. So wretchedly bad...

GemCraft

Jul. 05, 2008

0

I just beat the game and give it a 4. It has the potential to be a 5, except the balancing was way out of whack. The game gets progressively easier until the final boss, which was quite hard... but if you save up 10k mana to fight him, you get 3 goes at him.

Picnic Basket Defense

Jan. 01, 2008

0

Shameless rip off of DTD. All attempts to diversify by changing game rules failed.

Castlewars

Dec. 16, 2007

-1

Simple card deck game. Kind of reminds me of Catan without the territory.

Monsters' Den

Dec. 16, 2007

0

Quite a good challenging tactics game. Try to keep a spare of every type of item and get lots of regen, heal, defensive abilities in order to survive the battles. I like having a cleric and ranger for healing.