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Game comments and reviews
Feb. 02, 2019
My old save was troubled with the "fast" bug even after the update (persisted trough death), had to start a new save. So far all good but haven't put any points into the less clicks yet. On that same old save file I would also occasionaly run into the same bug but with "walk" instead. Didn't happen all the time but I couldn't figure what causes it. This one sounds hard to fix, but my game froze completely once (right during an autosave). I could "click" the buttons but nothing would happen, couldn't even change tabs. All acions were froze too. Reloading the page fixed the issue (it went back to a previous savetime)
Developer Reply
I actually have figured out what causes both of these issues and I will have them fixed by the end of this weekend. Sorry about that! Thanks for letting me know though :)
Feb. 01, 2019
I understand that it might be a little project to do, but you can't in all honesty call this a game. No objective, no difficulty, no fun, "finished" in seconds. And you don't have to litter Kong by spamming several uploads of these
Jan. 31, 2019
Also, I refreshed the page and got back to some odd numbers. I was greeted by the typical "while you were away" but with really high numbers of actions (like breathing billions of times) and simultaneous odd stat changes. 0 power gain, 0 intelligence gain and a couple millions of spirit. To add to my previous report on the greyed out "fast", perhaps it has something to do with the upgrades to reduce amount of clicks? First 2 runs without any upgrades on amount of clicks were fine but any after seem to be doomed. Might be coincidence
Sounds like something really went haywire. A corrupt save file perhaps? I've tested click upgrades and they seem to work fine, but I'll definitely try to look into this and maybe replicate the problem somehow. Thanks for all your feedback, I will try to make this game as bug-free as possible! (I figured out the save issue, still no idea on why Fasting gets disabled though)
Update: There seems to be a big issue stopping progress with being unable to fast despite all criteria being met (unless I'm missing something. Both nourishment and hydration between 5 and 25%, only other action being performed is breathing). Button is just greyed out, not clickable and doesn't give any info on the criteria like it usually does (like "can't observe at the same time" or "Need x% of hydration....) Other minor issues: Activating "auto"-dream while sleeping lets you to dream without sleeping. Observe seems to produce random results if not on "auto".
Thanks for the detailed update! I have a good idea on how to fix all of those issues and I'll let you know when I do and they'll be in the next updated version. Sorry that it seems to be doing that, I'm sure it'll fix itself for awhile once you die.
Jan. 30, 2019
So far, interesting concept, am enjoying it. Feels like a fresh take on an idle game genre. I don't know if intended or not, but when examining, it seems that I have the choice to look for water or food. However selecting water still gets me food occasionay also had the same issue as another commenter, cry button visually turns into Dream.
Thank you for the feedback, it is definitely appreciated. I tried to make things original. As for the observing button, if you have one checked either food or water, then when you auto it should only give you what you want. if neither are checked, it'll cycle through giving either food or water or neither. Water is more common. That is really strange that cry is doing that, I haven't been able to replicate the problem. Can you maybe give me more info as to when it is switching like that? --cry/dream button fixed
Nov. 12, 2017
Simple yet Interesting enough to spend a few minutes on. The spikes on top and bottom are a bit distracting imo. Game window also doesn't fit like it should, could just be me though.But I would reccomend against "clkickbait" names for a game
Thanks for the feedback, this was just a simple game I spent a couple days on. I agree the spike can be distracting, I should have done something more subtle.
Dec. 13, 2016
Also, where is the leaderboard?
This is a webGl "port" of the game. The game does web queries to a online database, but surprise surprise kongregate doesn't let me do web queries through the game, so i just disabled the leaderboards for this version. Kongregate also limits my maximun resolution so i have to run this 100% crap resolution. I agree with the ball being too dark. But i was challanged to make a game with 5 shades of grey. And this was the result. The crosshair is also a resolution problem. But it could have been fixed by making it larger for this version. And all the speeds and collision sizes are like this for a reason. I wanted the game to be hard and unforgiving but there is still a lot of room for dodging and doing crazy stuff. As a reference i can score 6k all the time and i can get 11k in my best runs. Oh and if you could drop your rating that would be great since the game is still under judgment and it's a pain in the ass since i can't even look for my game on the search bar.
Has some clarity issues imo, maybe because of the lack of distinct colour, mostly regarding balls. It can be hard to see a ball on the map after it spawned and also where the ball went when you just shot it. Adding a single colour to the ball or making it more black/white should help with that. It's just that it's hard to tell apart from the map. The Character itself should be a bit faster or the enemies slower (or enemie's hitbox smaller). As of now, it's a bit frustrating trying to dodge a ghost/soul/whatever that spooky thing is. One last thing, the crosshair should be more noticeable aswell (bigger and/or more distinct)
Some feedback: The "quit" button at the start seems to do nothing. Volume options would be nice (as in, being able to mute or individually change the volume of sounds and music). The enemies need healthbars, it's a little frustrating having no clue if that boss is about to die or if he's still half HP. Would also be interesting to know more info about towers (and upgrades), incluiding damage done per shot, range, firing speed and special properties or a short description of what the turret does (Example for the laser turret: "Fires a constant beam that damages and slows a single enemy"). Also on the second level it's a bit irritating that one has to navigate down to be able to see the money you got and timer. Keep working on your game :) . Not bad for someone learning to program
Thanks for the feedback, all excellent suggestions. The quit button is there for Windows and Linux builds but I agree it's a bit silly having it online when it doesn't do anything so it'll be removed in the next build. I'll make volume and health top priority. What do you think about having enemies smoke and set on fire to indicate damage instead of a health bar?
What is happening with the poor foot when the guy jumps??
Jun. 19, 2016
Did anyone else just jump off the cliff without any second thought after the guy told you to jump off the cliff?
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