lsiaoguyl's Comments

Game comments and reviews

The Evil Lair

Oct. 14, 2018

2

Chest/bag needs to auto open. Crystals/potions/buffs needs to auto loot. Skill tree is a must. Pretty pointless to have the requirements shown only after the requirements are met or are we expected to memorize the required lvl and skills for each mastery? An auto sell/filter for gear would be nice since anything without practice is pretty much useless. Not very important but it would be nice if the obtained perks were sorted in same way.

Revenge of Dog

Feb. 17, 2018

2

is there a trick to dragging the guy? my dog cant seem to "bite" the guy

Opus Mortem

Aug. 04, 2017

1

chrono's will should include some form of visual timer. having the game go slow only to suddenly increase spd and die is horrible

Clicker Fred

Mar. 24, 2017

-1

wth, started the game, played till ard lvl 30, closed the game and the game restarted. thats beta nothing much i can do. started a new game, played till 42, refreshed the game then guess what... the game previous game (the one where i played to lvl 30) came back...

Clicker Fred

Mar. 23, 2017

-1

this is an idle game so why does the game pause when you click on any of the menu besides freds?

Developer Reply

You make a great point. We've discussed this internally and haven't come to a conclusion yet - perhaps we'll go with a never pause approach... or entirely the other wat around!

Heroes Tactics

Feb. 23, 2017

42

spd x2 x3 xalot faster pls

Developer Reply

Hello Isiaoguyl, we just updated the game and this function is now available! Thanks for playing Heroes Tactics!

Heroes Tactics

Feb. 22, 2017

-1

It would be nice to be able to see how much gold you currently have on the UI with doing skill upgrades

Developer Reply

Thanks for this advice, we will consider about this

Supply Chain Idle

Nov. 26, 2016

1

What is the difference between the speed in time transfer and double speed? Also 0.5x production? Does it get lesser? What does 0.5x production stand for? Effect stacks are additive or multiplicative?

Developer Reply

Time Transfer is trade production for time, so each production cycle is twice faster, but produces only half of production, effectively keeping production per second the same, but speeding up the wait time for production to finish. Effect stacks are multiplicative.

Supply Chain Idle

Nov. 25, 2016

1

I built the apply juice already, currently at apple pie but still no calculator. Do I have to click something to activate it or does it appear on its own?

Developer Reply

We've identified that there was a bug which didn't award calculator if you've seen Help page for it. It's fixed and new version uploaded (v0.1.1b) Everyone affected can just re-load game page and it should automatically award the calculator, if it wasn't awarded before. Sorry for the problem.

Supply Chain Idle

Nov. 25, 2016

1

Is the only permanent boost for shop the 3x multiplier or is time transfer and double speed also permanent?

Developer Reply

All shop boosts are permanent. We'll have to make this more clear in the shop. Thanks for bringing it up!

Infinite Hero

Jul. 23, 2016

4

the number of new bosses one can to kill is extremely limited. so would it be possible for you guys to add the pack drops to golem as while?

Infinite Hero

Jul. 20, 2016

0

i was idling at monster with 118hp then someone joined and the hp increased to 206. the hp went back down to 118 when i left the party. i though the less hp upgrade is dependent on the highest level bought in the party.

Developer Reply

It is, but party monster hp increases by 1.75x for each additional party member :)

Infinite Hero

Jul. 20, 2016

0

Right now, the auto advance function is meaningless. The game does not bring you back 1 area when you fail to kill. It just leaves you there failing and failing and failing, resulting in 0 progress. Also when you do go back one area manually, killing 1 monster will auto advance you again. The only way to stop that is to disable auto advance in settings.

Developer Reply

If you fail a monster 5 times in a row it will automatically stop advancing and go back a level :)

Infinite Hero

Jul. 20, 2016

1

2mins to go into idle mode is too long IMO. 30secs should be enough. Also the More Coins seems to be bugged. Bought the 1st upgrade but monsters are still dropping only 1 coin.

Developer Reply

It's a "chance to drop more coins" that increases both the chance and the number of coins the higher the upgrade goes :)

hitBox

Jun. 29, 2016

1

for 45: click the top left, drop for about half a white square then double click top right.

Rise of the Kal-Rul

Apr. 29, 2016

1

any chance you can add a world map which tells you which entrance leads to which exit after you been there? having to remember which entrance exits to where is giving me a headache...

Battle without End

Feb. 22, 2013

2

would be nice to be able to choose the type of item drop in addition to the class

Battle without End

Feb. 20, 2013

10

there should be not need re-equip the skills ever time the game refreshes

Dungelot

Dec. 10, 2012

1

would be nice if monsters would drop items after killed.

would be better is there is a save point so u need not restart the game after u die

Developer Reply

Adding save points would make it too easy. It needed to be a bit challenging :P