lpure1's Comments

Game comments and reviews

Epic Battle Fantasy 4

Mar. 07, 2013

3

Anna has a triforce necklace!

Flash effects 2

Dec. 31, 2012

1

I sat there for 30 minutes with just the first design. Then I found out what happened when you clicked...

Realm of the Mad God

Dec. 11, 2012

-6

Personally, I find that binding the "Escape to Nexus" button to something easier to press is very beneficial and can lengthen your characters' lives by a long time.

Epic War Saga

May. 02, 2012

1

Does anyone know the max level in this game?

Developer Reply

9999

King's Bounty: Legions

Apr. 07, 2012

0

@ Raigon09: Select a reward.

GrindQuest Expansion

Apr. 06, 2012

-2

Oh, guess not. I wasn't able to equip shivs before, but now I can. I assumed I had the dual wield talent.

GrindQuest Expansion

Apr. 05, 2012

1

@ Reibear & dragonxclaw9: I have dual wield on my hunter somehow. Honestly not sure how I acquired it.

Developer Reply

I...don't think you do. You aren't getting any stat bonus from that shiv.

Epic Battle Fantasy 2

Apr. 02, 2012

1

By the way, these are what I consider the essential abilities for the final battle: [All of the passive attacks], [Bunny!], [Bunny!!!], [Defender], [Venomous]. These abilities minimize damage done to Matt (let Natalie die). Defend every turn and counters and passive attacks will eventually kill the tank.

Epic Battle Fantasy 2

Apr. 02, 2012

1

@Mister box: I disagree. Do not settle for any "second-best" abilities. You will not survive on epic.

Epic Stand

Mar. 30, 2012

5

I would like it if the frost bolts would hit the floor that you are clicking on because I find it rather annoying when I cast "fear" on one floor which has 6 or 7 enemies on it and all of my attacks hit the topmost floor that has a single enemy on it. I would really appreciate it if you would add this. Thank you.

DuckLife 4

Mar. 03, 2012

8

So everyone agrees that the pacing of this game is much too slow, huh?

DuckLife 4

Mar. 03, 2012

8

I really dislike the pacing of this game. Multiple ducks I have to train? No, thanks.

CS Portable Beta

Mar. 03, 2012

3

So Gaben had nothing to do with this game? :(

TDP4 Team Battle

Dec. 30, 2011

6

I would really like something that displays my ping. That would be great!

TDP4 Team Battle

Dec. 30, 2011

10

@Annoyingduck: Thank you, Captain Obivious. :/

Kingdom Rush

Dec. 24, 2011

2

@RanDomino: Some tips for you: 1). Just use hotkeys for reinforcements. "2" is the default key to send in reinforcements. It doesn't take much time at all. 2). I don't see how this is a flaw, seeing as it doesn't hinder you in any way. If you don't like it, just ignore it. 3). Check what upgrades you're using? Tower upgrades are clearly visible by their appearance, and "star" upgrades are passive and you can probably just remember them (or forget them, for that matter). Good luck!

Rocket Santa

Dec. 24, 2011

0

24 hours for a game like this? Oh yeah.

Kingdom Rush

Dec. 24, 2011

2

I really like this game; it's the best tower defense I have played in a while. I have a suggestion, though: I would like it if there was programmable AI for the different towers, with options to attack different enemies. For example, an artillery tower will sometimes try to hit the one guy that got past your forward defenses instead of that cluster of incoming enemies.

In my opinion, this game is a little too similar to the actual Call of Duty Zombies mode. I mean, all of the core features are the same. Barricades, traps, the mystery box and pack-a-punch machine are all present. Even "kiting"--the principal method of survival in Call of Duty Zombies-- is all too effective in this game. Unfortunately, some of the draws of the original are not present, such as interesting dialogue (an attempt is made at this, but characters still lack personality). I have to ask what reason there is to play Call of the Dead over Call of Duty.

Epic Battle Fantasy 3

May. 02, 2011

0

@2401: Red slimes are weak to holy, yes, but they are immune to magic damage. @OddzY: You can mute by right-clicking.