lamk92's Comments

Game comments and reviews

Aisleen

Jan. 23, 2016

1

*3 gores, my bad

Aisleen

Jan. 23, 2016

1

@dev. great game 5/5. small bug note. the notice me senpai acheivement isn't properly awarded if you win the game on the same turn as playing the 4 gores. keep up the great work. look forward to seeing more from you.

Developer Reply

Thanks for the report!

Swarm Simulator

Nov. 02, 2015

13

@kankri 1.6 billion years at your current growth. but the entire point of the game is increasing your growth rate. expect it to be quicker if you're playing.

The Enchanted Cave 2

Mar. 28, 2015

-1

found a bug. nothing gamebreaking, probably just a small oversight. if you step on the stairs, and then select no when it asks if you want to advance, the stairs symbol disappears from the minimap. great game. was really happy to see the kickstarter for it.

The Everloom

Dec. 17, 2013

1868

who else thought the fat guy as going to be the heavy item needed for the switch?

Developer Reply

I actually considered that! :P

Crystal Story II

Nov. 21, 2013

3

another note, when fighting multiple enemies, sometimes wen the larger enemies are n top, their health gets hidden under D's hp/mp.

Crystal Story II

Nov. 19, 2013

-2

suggestion: make the item speed for the kris only affect items selected through inventory and not through skill list. since I got it, all I do is drop 3 or 4 grenades and bosses haven't even been able to get a turn.

Pretentious Game 3

Jul. 17, 2013

-4

why?

Mytheria

Apr. 27, 2013

6

I have 15 auras in play (screen only holds 12) and the ai won't take its turn.

Earn to Die 2012

Dec. 06, 2012

2

i'm drivng through a zombie apocalypse in a school bus. fine, but why is the door open?

Heavens

Nov. 07, 2012

3

would like to see some kind of confirmation page before spedng diamonds. just lost my 2 diamonds, and i don't even know on what.

Valthirian Arc

Jun. 20, 2012

1

balancing suggestion: maybe buff healing waves and mana stream, or make them do what they say? because i currently don't even see a difference when i have them on.

Valthirian Arc

Jun. 20, 2012

0

most of the hunts with melee enemies can be beaten by maneuvering them and using any range from across some water. (if you survive whatever swarms you as soon as you spawn) i just took down "the apprentice" with 3 lvl 1 mana scholars and a lvl 9 apprentice. and my apprentice just sat there for the entire fight. it takes a while (more for the mana than for the attack speed) but it's still a win when my team should've been hopelessly overpowered.

I Have 1 Day

Apr. 17, 2011

-1

i'd like to suggest that the time skip watch be disabled for the ending scene. it doesn't make sense that you'd lose for waiting several seconds but not for skipping an hour. also, if it's hour 24 and you click through the initial endscene dialogue, then you get the end of day loss message, but the endscene timer is still running. and when it expires (without revealing any plot) you'll get the appropriate loss message on top of the one you already have about the end of the day. i mean, don't get me wrong, i enjoyed the game. loved the music, clever puzzles, great game. 5/5. just trying to help make it better. rate plus so this gets seen!

Castle Wars 2

Jun. 12, 2010

2

the quake card says 27 damage, but actually does 28.