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Game comments and reviews
Feb. 07, 2017
Thanks so much for all the comments! Really helps to hear your thoughts on the game and makes me very happy to know if you are enjoying it! <3
Developer Reply
The next big update will include the Arena (send 1 hero to fight waves of increasingly difficult enemies and get rewards) and the Priest (a new NPC offering upgrades for the God Hand!). Hopefully will be up by the end of february. Don't hesitate to post your suggestions for new features or other things to improve!
Feb. 02, 2017
The update is UP! Introducing the new monster capture system! Click on the Beastmaster in the Hero's Keep to see and select your active monsters, they'll help you in the dungeons! To capture monsters use the Monster/Master Boxes, get them on the Underworld (legendary drop) or from the Beastmaster shop. There's also some balance changes (health buff for AL10+ and more), an option to manually save the game and more small tweaks!
You can level up your monsters via capturing more of the same kind (tip: capture high level monsters!). They have a max level cap, but it increases on every Ascension. Let me know your thoughts on the update. As always your feedback is greatly appreciated :) More fixes coming soon!
Jan. 20, 2017
Thanks so much for all the feedback and the plays! Just made a lil ninja update: The chips won't earn nothing if you create them while the average is being calculated and now the total gold for the final goal is getting properly saved (oops!).
Let me know if you have any ideas for new components or features you'll like to see added! <3
Jan. 17, 2017
Hi guys! Just made a little bug fixing update, the Shadow Crossbow should work now and the Charge Stones from the ads should be Soul Bound too. Thanks a lot for the feedback!
Next update is gonna be cool! It'll include a monster capture system, you'll be able to use them as pets to help you on the dungeons! Hopefully coming on the first days of february, don't miss it!
Jan. 02, 2017
New lil' ninja update! As always, thanks a lot for your feedback :D
1.171: Use shift + click to change very fast the minimum level on the Loot Filter. Added proper display of the % block stat on the item info box, so you will see it there even if the description can’t fit. You can now use Soul Stones on temporary Soulbound Spectrals. Fixed typos on the description of some shields (the percentage was lower than it actually is). Fixed an error causing the game to get stuck on the title screen if your save data got corrupted
Dec. 28, 2016
Hi guys! Hope you are having a great christmas! Thanks a lot for keeping visiting Kong on these busy days and leaving feedback, I really appreciate that. I took some days off (but I didn't stop checking your awesome comments) and I'm back to work now! I'm still on schedule with the promised update (% Damage reduction stat and Power Shards!) and I'm pretty sure it'll be up this saturday. Stay tuned and keep the comments coming! Love ya
Dec. 21, 2016
Hi doods! Thanks a lot for all the feedback! The next update will be up hopefully before the year ends. It will include the % Damage Reduction stat on the shields, new consumables "Power Shards", to increase Crit. Chance, Crit. Damage or Life Steal on an item and the Soul Stones and Charge Stones will be Soulbound so you won't lose them after ascending. Bigger UI text will come later (it's a lot of work!) along with new cool features I got planned :D
Dec. 18, 2016
Heya! I've started a wikia for Idle Sword 2, its still lacking lots of info but it's a start! http://idlesword2.wikia.com/ any help filling it up is really appreciated! Thanks for the feedback everyone!
Dec. 16, 2016
Just made a little update! Find the new Polished Rings in the City of Dead! I'll post the full changelog in a moment.
Sorry to all of you having problems claiming the ad rewards, the problem is being looked at!
Dec. 13, 2016
Hey doods! Thanks a lot for all the comments! Some of you seem to have problems getting the ad rewards. In order to find a solution, it'll be really helpful if you could let me know what brand/video it is!
The next update will be up hopefully this friday. It will include a bigger AOE for the God Hand, a new ring (Polished Ring) that increases the levels of the looted items, Charge Stones will be added to the Dark Market, bug fixes and performance improvements! After that I'll try making the UI more readable and start adding more cool stuff to do!
Dec. 08, 2016
Hey there people! Just wanted to let you know Idle Sword 2 has been released on Kongregate, go play it! http://www.kongregate.com/games/lafunk/idle-sword-2/ Thanks a lot for all your feedback, I tried to apply plenty of it on the sequel, let me know if that went well!
Welcome to all the new players! Please enjoy and let me know if there's anything I can do to improve your experience, more updates are coming and I take into consideration all your comments! Thanks so much to everyone playing, specially those rating highly, using the cool flyers and buying gems; it means a lot to me! ty ty ty :D
Aug. 29, 2016
Made another update with some rebalacing, tweaks and bugfixes! It's pretty much ready now! I will add more stuff soon, let me know your suggestions!
If you haven't deleted your save in the last week be aware you got to delete it if you want to summon/invade the release version heroes!
Aug. 21, 2016
New update! Opt-in ads (use the Cool Flyers). Fog of war, you won't see what your heroes can't see. Huge performance improvements, it should run super smooth on Chrome too! New Vampire Fang bullet pattern. Doubled elixir buffs duration and now you can stack their effects. And lots of bug fixes!
Next update will be only bug fixes and I will enable the release online world. You'll need to reset your data then if you want to summon or invade the release version players. I'll post an update log when it's ready!
Aug. 14, 2016
New cool update: Champion enemies have a small chance of dropping Soul Stones (allows you to add a combination charge to one of your Soulbounds) or Fire Runes (new boss fight wich grant you a unique item). Skull Staff and Hellswrath now have a special abilty. Added more info to the hero skills descriptions. Modified a bunch of items names. Now the camera follows the fastest hero if they get too far apart. And more tweaks and bugfixes!
Aug. 10, 2016
New update! Now you can filter what your heroes will loot (unlocks on the 2nd Ascension). Big buff to the enemies on Ascensions higher than 3. Now the full stack of consumables gets sold when you drag and drop it. Taken out all the color-based item names. And more small tweaks and fixes! Thanks so much for all the feedback!
Aug. 06, 2016
New update: Added indicator for buffs affecting the heros. Press 1-4 to grab items placed on the Quick Slots. Changed Paladin skill "Golden Sword" to "Aura of Life". Temporary Soulbound Spectrals only drop using Elder's Eye or in the Sanctuary Battle (if you get invaded in dungeon you get Spectral too, but not temp. Soulbound).
Plus bugfixes and a new secret! ;) Enjoy! More coming soon...
Aug. 04, 2016
New update! Big rebalance, now the world scales much more on each reset. Big buff to the God Hand, super fast charging and more power per level. Now you can see the player name on the summoned and invader heroes. And more minor tweaks!
Also, if you send your heroes to an already cleared dungeon, they will keep going to that dungeon if you go AFK!
Aug. 01, 2016
Another lil' update: Improved bullet patterns for the Crooked Scepter, Dark Ceremony, Bloody Sword and Twisted Staff. Some changes to the rarities of consumables (easier to obtain now). Fix to the skip floor bug and other minor tweaks! Thanks a lot!
Jul. 31, 2016
Just uploaded a new update! Option to lock items (those won't get sold after clicking sell all). A couple of shields and some enemies are impenetrable and stop piercing bullets. Rebalance on legendary drops (especially on higher ascensions, they were everywhere). Plus many small tweaks and bugfixes! Thanks for the comments, really appreciated!
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