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Game comments and reviews
Jan. 15, 2013
Interesting game but a couple of tweaks would have helped. Biggest issue I had was pacing. Kind of felt like one reaaaaallly long level with no breaks. Perhaps breaking it up into different levels? Hit box for spikes was way bigger than I liked and got annoying after a while.
Dec. 07, 2012
Concept is good but implementation is terrible. The AI and/or Controls just make this game pretty close to unplayable. I really wanted to like this one but sorry. Go back to the drawing board with this.
Oct. 12, 2012
I still can't get over the build requirement. Honestly, who *really* cares that all the items they wanted are not overlapping and are arranged in a fashion that only someone with extreme OCD may even possibly wish for? I really don't think that's every single customer... :/ Game is alright otherwise. Not that much fun but not terrible either.
Sep. 26, 2012
...If they get hungry (lose HP) why don't they get full when they eat a bunch of turtles? I don't get it. :/
Sep. 22, 2012
Interesting concept but practice is...far from perfect. Eating an enemy is about the most frustrating mechanic I've had to deal with in a while. It's not all that fun to be honest...
Jul. 28, 2012
I've never had a game rated as highly as this yet bored me out of my mind. So little is explained and introduced that it's kind of a huge turnoff. I'm not going to invest *that* much time/effort on a flash game.
Apr. 11, 2012
The game is nice but the army balance is just way off. In the end my poor little soldiers couldn't even stand more than a few hits (if even more than 1) before getting completely slaughtered. They're just meat-shields. I'd probably be able to get to the end but it's just not worth it to me. Stopped after 11 missions.
Jul. 20, 2011
Sorely imbalanced in the end levels (gets annoying, nigh impossible to not get hit without the right upgrades). Wonder if the maker ever tried playing this on the harder difficulties. Decent design, lacks variation though 3/5
Jun. 18, 2011
I really like the concept of the game but it was a bit frustrating because it seemed to lag a LOT for me, and for a rhythm game that really kills it. I usually don't have issues with flash game lag, so it *may* (I emphasize this) be an optimization problem. Music is nice but I don't think it emphasizes the track you're playing to the beat of very well so it's harder to time keystrokes too. Good game though!
A rather simple but nice game. A bit too simple for my tastes but I definitely know not everyone can make an uber awesome game right from the get-go. Throw in some background music and some SFX for different speed levels for some polish maybe? Maybe model it after that game with making a Penguin Fly for a sense of progression with upgrades and all or keep it real simple and just have basic powerups in the level and more obstacle variety (maybe I just didn't get far enough, lol). Keep it up. :D
...no. Just no. This doesn't even qualify as a game.
Though the game looks nice and all, it's not very well designed or thought out. The waves just keep coming and it took me a long while to notice the "pause" button. Gets boring after the first...3 minutes. Not nearly varied enough. The "wave" system seems wonky too, since when I pause it hardly goes for many enemies before they stop coming. Nice and polished looking but needs some more thought before it becomes "fun". 2/5
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