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Game comments and reviews
Jun. 04, 2011
This is the worst NetHack clone I've seen in quite a while. Terrible.
Jan. 22, 2011
Although it's cute and has some virtues, Topsy Turvy is derivative and shows a poor grasp of game design issues, especially level design.
Nov. 14, 2010
It would be nice if not all characters were "he."
Nov. 10, 2010
This is a bad game, a two-star game on its own merits, and then gets dinged a star for problematic cultural assumptions all over the place. It is such a phoned-in, half-assed, conventional, unoriginal, artless game.
Jun. 02, 2010
This game is the same old Kingory/Civony/Evony scam again, with a new coat of paint on it. Avoid, avoid, avoid.
May. 17, 2010
Concept is nice, but the creator wants to monetize this game way, way too much. Ugh.
May. 15, 2010
I hope that PF2 comes soon - this one is great fun, and it'd be lovely to have badges. Yes, we are all total badge-whores. :D
May. 11, 2010
I'm liking the fake Black Sun Empire music.
May. 08, 2010
It's pretty fun, but you have a serious balance problem: ninjas. Ninjas are not fun, and they're the only actually difficult enemy in the game. As a result, the game lacks serious decision-making because the only enemy you really have to care about is ninjas. The answer to everything else is "more." More towers/upgrades/whatever.
Apr. 02, 2010
Terrible UI/UX choices - dog size, hitboxes, how much does it take to get bigger, speed, all sorts of things. Go play Amorphous for a much better game based on the same mechanic. Unless you really hate dogs.
Mar. 30, 2010
Overall, a big disappointment, especially considering the ArmorGames track record.
Great premise, but major implementation flaws. Reliable information about the game state isn't presented to the player (e.g. range of weapons), both through oversight and through bug (e.g. it's pretty frequent for the mouseover status for a plane to just Not Work). Also, a gradual volume-control slider is much more useful than on/off.
Feb. 13, 2010
Friction in the game world is set way too low. Game feels unfair, arbitrary, luck-based.
Dec. 19, 2009
Massive problems with controls - if the controls worked right, it'd be merely difficult, in a good way. Right now, it's just frustrating because it feels like it doesn't reward jumping through the hoops.
Oct. 23, 2009
I'm a sucker for meta-commentary, but still.
Sep. 26, 2009
Good premise, but poor difficulty scaling. Most of your par-2s should be par-1s, about half of your par-1s should be par-2s, and your par-3 should definitely be a par-2. Also you've set the coefficient of friction just a smidge too high.
Fun, but some notable flaws. There's no reason to switch between ammo types - it's all strictly upgrades.
Sep. 20, 2009
Moderately interesting, but the long game suffers a lot.
Sep. 16, 2009
I like this game's sense of humor - it'd be interesting to see more comments from the animals, but I can see how it might clutter things. ArmorGames has a good eye for quality.
Three stars: an amusing novelty, fulfills its own ambitions, but goes a little long, and isn't a game I'd return to.
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