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Game comments and reviews
Aug. 28, 2021
Funny seeing people bash people in retaliation for bashing people over games. With an alt account. Yes, you, Jakey. And are YOU focusing all that energy into something productive? You certainly look like you have insecurities with your profile set private.
Oct. 24, 2020
Yeah.....the range of numbers on new balls eventually gets so wide that it quickly became not fun. I see your "strategy" of consecutive merge, but being the ONLY viable method(everything else is waste of clicks) makes it even less fun with the randomness.
Sep. 27, 2020
The grind from ritual level 5 onwards is real o.o What's the most efficient way to grind anyway? Just never-ending dungeon crawling? All the loop action options end up having cool down time when you're recovering action points...
Sep. 22, 2020
I enjoyed it, seemed quick enough? Guessing there was an update between end of June and now(mid Sept) to fix the 10 bill prestige... the ending seemed to be natural enough for an intentionally short game.
Sep. 11, 2020
Er... ok, nevermind. Didn't occur to me that the bland-named "Upgrade" buttons had tooltips that explained they were separate items that were available to upgrade.
Developer Reply
Yes, the interface is not very user-friendly, and can be confusing at the beginning. I'll make it more visual and easy to understand in the next game
Sep. 10, 2020
I'm missing something. So I see the "Mouse over to generate energy" and "Mouse over to create mana" as well as an upgrade to improve Money Basic Generator... but the critical button for Money Generator is where? Stuck with 0 money and not a clue where I can get any...
Aug. 24, 2020
On the developer side, the color scale from green to red to purple may make sense. But there's a difference between 1=gradient of green 2=another gradient of green in coding versus actually seeing it on screen as an user and not having any noticeable differentiation between what SHOULD be 1 vs 2. As pointed out, that's not a logic issue, its User Interface issue. It might as well be a set of symbols that correlate to 1 thru 6, that randomizes every new game. Other idea: fill the box with color and perhaps just have a white "?" instead. At least give us more to compare between the boxes than indistinguishable "?" colors.
Shapes don't have the same purpose i have given to colors. It could be made easily distinguishable but then i don't see any added value... As for the area of color, i noticed that too and added the colored border 1 day ago, so it's not just the '?' anymore.
Any reason for not using "black" as one of the colors? Is red and blue used either? Replacing the numbers with colored "?" as an extra layer of difficulty is fine, but they really need to be more distinguishable from each other. How about also a zoom-in functionality? I can't tell between the "?" for 1 and 2 at the current coloring scheme even at 150% browser-based zoom-in, and that's a big issue. Red, Dark Blue, Green, Black, Orange, Light Blue.
Currently the colors form a gradient where the numbers are sorted by hue and uniformly distributed. Therefore it's logical which should be higher or lower. Also green is seen as low danger and red as high one. After that there's only purple for the highest and rarest number...
Feb. 01, 2020
knives254: there IS already a 10x speed option. You just have to get to that point in the game.
Dec. 25, 2019
Lvl28 from top left, w4, b6, w8 // b2 b5 w4//b5 w4 b7 w6//w1 b3 b4 w5//b3 w8//w8 b5 b9 b1 b2. That one took the longest to solve o.o;;
lvl27 solution, from top left, with rows separated by //: w4 b9 b3 w7 b1// w3 b2 b4 b5 w6// w1 w2 b7 b6 b3 w8//w7 w8 b9 w4 now trying to solve lv28... sigh.
Dec. 24, 2019
I would have rather had the game check for errors AFTER I finish, not penalize me in the process of solving it, and find out I still lose a star at the end.
I'll say, the game as a whole took maybe 10-15min, with most of that time during dark mode for trying to figure which way to go. Maybe Easy badge at 10 levels cleared would have been a better badge choice, but Medium is very generous for the ease and time spent.
I liked it. Mostly simple, some sections requiring more precision and timing than others, but rather achievable after some tries. Seems like a side-effect of solidifying and questionable if it was meant to be done repeatedly, but being able to stand in the ray and gradually float upwards allowed for easy play.
Dec. 21, 2019
Oh, hi. This game finally got out of beta? It's been a while and nearly didn't notice even though more or less been logging in daily
Yep, a lot of things changed and will change ;)
Dec. 06, 2019
Amazing story-telling, just like the first chapter. In-depth backstory on multiple characters, beautiful artwork... just simply enjoyable to play through. Puzzles sometimes challenging but it always gives the option to skip, which I appreciate. This game deserves #1 spot for this month.
Nov. 24, 2019
You'll find out he had lost project files/progress, if you join his discord and read up.
Nov. 01, 2019
ballzac: I'm pretty sure I had reset the tuning pins thing, but it's still "Disabled" for the Season points for me as well. It maybe something Arkshija's still working on
Oct. 23, 2019
@Kiralin: Autocollect is now only after prestige. Rest ... SHOULD be usable prior, but meh, too late for me to tell
Oct. 02, 2019
@Gringomaniac and anyone finding the battles troublesome manually targeting: Go to Options in lower left corner, activate Auto Battle for 75 waves.
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