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Game comments and reviews
Dec. 29, 2016
There isn't enough control over your Heroes' pathing. Having a "follow the leader" system be tied to items is frustrating by itself but also making said rings barely work in the way you'd intend them to is worse. Perhaps the point of them is to be combined with other rings, but that doesn't change the fact that it shouldn't be this difficult to set a 'leader' and for the other members to follow -behind- them, regardless of move speed.
Feb. 13, 2015
Finally some time to spare after midterms. Thanks for adding some additional typefaces, Tukkun. The serif font was throwing me off. Wish I had a way to give you a bit more kudos than a 5-star rating or positive comment.
Feb. 07, 2015
This is fantastic! I think the only thing I'd really ask for would be the use of different typefaces, just to account for the different ways you might see the text.
Developer Reply
Done!
Nov. 03, 2014
Developer isn't dead, just too busy making things for the mobile versions of the game that web updates come much, much slower.
Aug. 07, 2014
Thank you Super Hexagon for conditioning me to get this Hard badge with ease.
Apr. 24, 2014
Hmm. Because there's not really a consistent way to go about solving every puzzle the right way the first time, the harder maps feel more like trial by error than proper logic. It also feels too 'grindy' when you try and factor in how many badges there are to obtain versus how many puzzles you can solve at any given time.
Oct. 11, 2013
Poison Daggers are at the top chest of the second area in the Red Cave. Make sure not to destroy the first box before the platforms so you can make the jump.
Has anyone found the items needed for the left three achievements? I've been through every level and can't seem to find them.
Sep. 03, 2013
Nothing is really difficult EXCEPT jumping into a building below you. Unless you time the jump from before you can even see it or get lucky enough to either not get one entirely/one close enough that doesn't require a jump, it's purely guesswork if you make it.
Jun. 28, 2013
Cool, but felt like a tech demo or trial game more than anything.
May. 15, 2013
...wow. It's crazy. You guys built a whole world but the game is designed to play itself. I've played some bad Korean/Chinese MMOs that were almost completely automated, but this just takes it to another level.
We have already fixed the problem of auto-combat and just kept it as an option in game, you are not forced to use it if you don't like it. We are also trying to fix the auto-pathing and make it more flexible at the same time, I think it would be done in the next update patch. Thank you for your support.
Apr. 30, 2013
As someone who has been depressed but never had the urge to self-mutilate, I feel like this game, while a good insight for those who've never thought about it, is a bit shallow. There are many coping mechanisms for depression and I guess I just wish this brought more of them to attention. 5/5 because aside from personal grips, I didn't find any flaws.
Clever. I kind of expected the ending considering how many Visual Novels I've played, but I'm going to rate it 5/5 considering this was many times shorter and managed to have quite a bit of impact.
Apr. 08, 2013
Loved it. A bit more depth would have been nice, but it doesn't detract from the overall experience.
Sep. 27, 2012
Love the game, but really slows down near the end (especially when single zombie upgrades cost 20k+).
Sep. 20, 2012
How about an option for permanent death? Could make a Badge include having it on. I personally love permanent death but I know others would like to actually see progress every time they play so at least they could have the option to do so.
Jun. 19, 2012
Degrading money rewards in a game that forces you to grind for upgrades? NOPE.jpg
Jun. 13, 2012
Gold Boullions need to have some sort of guaranteed drop rate on later levels. I want to try the meteor gun out but not if I have to get 27 boullions AND extras in case that's how you upgrade it...
Jan. 22, 2012
In response to FamingStrats: Yes, people work very hard on some of their games and I'm sure that they deserve any recognition they get. However, put it in perspective: if SOPA/PIPA were to be passed, these games wouldn't exist. This SOPA/PIPA game would not exist. KONGREGATE AS A WHOLE WOULD NOT EXIST. So excuse me if I think that protesting literally the most radical bill even thought of putting into effect is more important than some other flash games at the moment.
SOPA Mario Bros
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