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Game comments and reviews
Feb. 16, 2017
It could be a good game but needs some more work.
I like the art. It'd be cool if the cinematic expands the game window.
Nov. 13, 2016
ok, you have to monetize your game, but in this case you made a fun game a boring one beacusae is too slwo to advance wit the updates without buying. BTW, the prices are too high. Some pretty good damn games can be fully brought in steam for the price of the piรฑatas.
Oct. 25, 2016
Great game! I love it! Small detail, when Dorian takes the bus, the landscape should change from decayed to normal as in the begining of the game.
Jul. 15, 2016
Just love it!
Apr. 27, 2016
Another great game! Keep on the good work folks!
Apr. 01, 2016
Mar. 29, 2016
Ok, you havo to monetize your game...that's cool. But IMHO the enrgy bar seems a little to far.
Jun. 13, 2015
One of the more innovative game I played in years!!! Thanks you, really... and Respect.
Developer Reply
Thank you! I am glad to hear this!
May. 20, 2015
Amazing game!!!!
May. 11, 2015
Love this game! It has the atmosphere of the good olds Lucas Art's games. Looking for the sequels!
Apr. 25, 2015
Lovercraft meets Agatha Christie :)
To be honest, AMOC was a novel by Mrs. Christie; we found the original manuscript (the way we found it will be told in our next games, you just have to know it involved ancient tombs, cursed mummies, a time warp, 16.000 angry crabs and a speaking caterpillar) and we suddenly realized it could be a best seller. Unfortunately for us, we couldn't find an editor, so we just make a videogame out of it. *put on his magical sunglasses and flies to the moon on his flying screwdriver*
May. 25, 2014
Great Game, just two suggestions: - At the end, the story can't be read because the ad. - Enable more maps, please.
May. 24, 2014
First play... five hours and conuting :P
Apr. 05, 2014
Nice game, very addicctive and I LOVE the art! As suggestion, need be able to resize and/or fullscreen, the game screen is too small. and one loose the mouse position.
Apr. 04, 2014
Momoguru, The build 27a is slooooow, my guts tell me that is the 1.5 factor in velocity. And at this point I suspect that the afterburner can't be turned on near the target without the autopilot for some reason. but I can't figure why.
hmm. not getting that here... if anyone else is seeing this, please PM me. the speed factor will be an option as of tonight, so you will be able to adjust that for your system. ill fix that afterburner bug.
Apr. 01, 2014
Momoguru, some little suggestions: - A hotkey to turn on/off the autopilot - In the guns/mining tools info, a number indicating damage/second or mining/second. - The afterburner still turns off when the target ship is closed, even without the autopilot. As always, thanks for such great game!
Added 'z' hotkey for autopilot toggle, build 25
Mar. 30, 2014
Bug report: the pirate officer problems goes on. Even with the "reset map pirates" option. I rested a section, kill the pirates and a second harder wave (without officer) and then no more pirates arrived, but if I go to another section and come back the pirates are again waiting for me.
what map number are you on? do you have that number of officers killed? did you skip one before i prevented that in build 20 or so? PM with details.
Bug report on build 21: Even when the autopilot is off, the afterburners can't be turned on approach to the target. I usually approach to the target without the autopilot but with the afterburner on, so I can avoid some of the fire.
Mar. 28, 2014
Hey Momoguru! What's up? it's me again. I'm stuck with the pirate officer problem. In the stats says highest level official killed:16, but the level 16 (Vino) isn't clear of pirates and keep coming waves without the officer, as well in the nexts systems. Is a bug or am I missing something? Thanks in advance!
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