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Game comments and reviews
Jun. 10, 2010
The concept is similar to the Visible games (ie. world is sum of worlds), however it's execution is a lot nicer, and the game is a lot deeper! Good job!
It had so much potential. The gameplay is poor (train flying off track on the smallest bumps) and the placement of special tiles such as the vertical pieces/loops is extremely tricky as you never know quite how it's going to turn out. How this got frontpaged is a mystery to me.
May. 21, 2010
Too much graphics, not enough gameplay.
May. 18, 2010
While Phage Wars might have released afterwards, Galcon (which the gameplay is basically a clone of) was released before it.
Apr. 30, 2010
Wow - I have a game in the pipeline which is amazingly similar to this (ie. Top-down racing game against shadows from online with track builder). That said - you've incorperated pretty much all of what I've got so far (with a few extra things like speed-strips and horns) and it's a lot more polished. 5/5!
Apr. 22, 2010
Galcon... but slightly different.
Mar. 29, 2010
The AI needs to be a bit more aware of gas. As it is it's just far too powerful. Also... those balloons just become a chore. The fast moving things you actually have to think about - balloons and flying wings are just too easy.
Feb. 13, 2010
Hmmph - didn't get the achievement for 300k. Had enough cash after tax and definitely got the level 5 ending.
Jan. 19, 2010
As far as I can tell the targeting is based on spawn time - it kills the creeps in range in order of spawn. Putting an MG right at the back is one way of helping in some cases. There's another targeting issue where it seems to glitch and not shoot anything - takes a second before it starts again. Needs a hotkey for next wave. N?
Dec. 22, 2009
Some serious lag with the sound.
Buggy and far too laggy, even on really low settings. Must be really poorly written.
Clock doesn't really work. It's about 1.5 real seconds for each game second!
Dec. 21, 2009
Most annoying ending titles ever.
Dec. 19, 2009
You really need to work on the performances. Really quite slow on quite a new computer.
Sep. 02, 2009
The steam room made me feel sick.
Jul. 17, 2009
It's hard, yes, but the thing that annoys me are the controls which seem gltichy. The skill should be more in timing an control, rather than mysteriously losing your double jump because you were a micrometer away from the wall.
Jun. 13, 2009
Very nice game. Final boss took a bit long as I didn't have any missiles when I started. Lots of sitting around waiting for the sheilds and reactor to recharge... waiting in anticipation for the next one!
Jun. 09, 2009
Has some issues. I've had crates fall through walkways, and, as others have mentioned, I often find that completely unrelated changes can change how another part reacts.
It's pretty, but, as others have said, the gameplay is flawed.
Jun. 01, 2009
Needs some work. Sound loop is dodgy, and the colliison detection feels wrong.
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