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Game comments and reviews
Nov. 05, 2012
There is not only very little introduction, but there is also very little to compel a beginner to wait and scratch the surface of the game. & then 3 hours later...? No thanks, I think I'll pass.
Nov. 01, 2012
Controls are kinda "shotty", and there is no option to customize your keyboard. >.<
Oct. 29, 2012
So, was this suppose to be like... A Jenga meets Tetris kind of thing? In any case, I'd love to play this game more if: It weren't so damned sensitive on the side walls of the blocks being lowered in. Fun idea though, just could of used some minor changes.
Needs a hint button.
Oct. 28, 2012
Definitely wasn't what I was expecting. But it certainly is not worth a single coin-op play... :/
Very creative and unique game. :)
Would be nice to see some badges added to this game.
While I enjoyed the game at first, everything pretty much teeters off and loses interest after awhile. I think the only two things I would change if I could is: 1. The wait time reduced in between timed missions. & 2. An alternative to donuts, for earning projectiles. Otherwise, great game.
Very fun game. I would suggest a reset button though. Or something similar to that effect. To fix the problems with getting stuck in areas where there is no possible way to bypass an obstacle. At the very least then, you can restart the level from the beginning of that level. Rather then being stuck and resetting the game or simply quitting altogether.
Oct. 23, 2012
The awesome-ness of this game, just "leveled up"! The new additions are perfectly spot on. I suppose the only question that remains, is if D vs M is/or will be available for mobile?
Love the game, but I do wish there was a little bit more point and click + split decision making.
Oct. 14, 2012
This is indeed, a very strange game.
:O Any chance of more levels? It's definitely more challenging then the first one. But it kinda feels like a short path to the end game boss.
Oct. 10, 2012
I wasn't entirely sure if I'd like this game at first glance. Since it appeared to be another of the dozen or so "2 star games". Oh boy, I can say that I was completely taken by surprise! +5! (And this was only the demo!) Also, a few things which would be lovely to see expanded upon: Skills, Character Types, BGM, & Gear! :)
Oct. 05, 2012
The voice over was horrible. It didn't come off creepy or scary. It was just bloody effing annoying...
Sep. 28, 2012
This is a definite step up from its predecessor. I love the new graphics.
Sep. 20, 2012
1. Some of the songs were an epic failure. 2. A few of the animations were downright annoying. (RotterDamn = perfect example.) 3. Starter content does not = fill with crap. Otherwise, the games content really overshadowed most of what was bad about this game. With a few simple fun, humorous, surprises.
Sep. 18, 2012
I like the concept, just wish we could literally write our own stories and watch nonsense unfurl. To at least make the game more elaborate and engaging? For example: "In the beginning it was dark. " (The keyword in use would be "dark".) "But then light filled the world and there was life". (The keyword's now being light, world, and life.) Perhaps, the story could even evolve as it animates very general words into other objects to fulfill an objective?
Sep. 12, 2012
The controls are a little off on this game. Which does make it difficult to aim and shoot... =/
Sep. 10, 2012
The only thing I liked about this game, was the music. :P Kinda relaxing, no? :)
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