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Mar. 01, 2011
Hi Pat. Nice game. Controls : ASDW - W not implemented (Typically Vertical axis Alt Positive Button). Try to explain / describe the controls. Next possible move : health / speed bonus, other prefabs, sky is the limit :)
Thanks again and if you guys or anybody has ideas on this game, please share ! The pink clouds when the enemy explodes are a feature suggested by a fellow dev in unity forum. Feel free to suggest and please, criticize what you dislike too. It is the only way for this game to improve - feedback !
First of all, thanks everybody for the feedback ! VonLeheCreative, (Ehren ?) congrats for your game :) 1. You are right, see below. 2. This will be accomplished asap, so simple but haven't thought of it 3. Atm there is a small chance to kill the enemy when it reaches the outer border if you pass quickly under the enemy (possible but difficult, needs fine sychronization, somehow easier at the left and right border). 4. Very true indeed, for now I try to implement some basic features (music, menu, enemies, weapons, level editor, levels, in this order) but the true goal is what you describe. I would love to hear people's suggestions and thoughts, this is why I expose the game in this early development stage.
Feb. 28, 2011
Two key points: 1. Hold down Z key for autofire 2. Time the moment you release the arrow keys, not the moment you press them ; The player should be in constant motion. This week I'll try to add music in the game. Have fun :)
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