icelight's Comments

Game comments and reviews

Blue Knight

Nov. 30, 2010

13

Game-ending bug for me. Died on a fight against one of the pyramids while killing him. Now there's just a gem stuck inside the ground, the big pyramid is gone and my jetpack doesn't show a contrail. Too bad, I like the game up until that point.

Primary

Nov. 29, 2010

2

I'm sorry, but I really just can't play any more until you allow key remapping. It's too frustrating. If every other game on the internet will let me use the arrow keys for directions, and that's just how my brain works now, I'm not going to try and re-train years of reflexes to play one game, even if it is fun. Oh, and fixing any number of little tweaks where the game won't let me jump/turn/act unless I'm exactly in the right place would be nice. I've run off countless ledges while repeatedly hitting W to no avail.

Reachin' Pichin

Oct. 14, 2010

1

The Beastmaster skill is rather overpowered. Given the density of obstacles in the upper levels it's all to easy to set that and the rush straight to the top on your first run after hitting the second generation. It's even easier when you don't have the strength to break through the obstacles, because then they slow your fall to the point where you hardly drop at all when the effect wears off, giving you time to recharge it.

e7

Aug. 14, 2010

3

A great concept marred by terrible, terrible controls.

War of Cells

Jun. 29, 2010

1

The Boss: Kollos has minions which are able to endlessly divide. While an interesting gameplay mechanic, it quickly cripples any system.

Penguinz

Mar. 31, 2009

0

I ran all the way through the game to the point where it looped back to the beginning, beat every boss, and still the badge marker says I only have 18 identified. And yet all 19 are lit up on my chart.

Bloody Fun Day

Mar. 20, 2009

0

Took about 5 tries in unlimited more to get the hard badge. That seems about right, difficulty-wise.

Vector Storm 2

Nov. 18, 2008

0

I really like this game. The only problem I have is with the laser, which definitely feels like a step backwards after having a nice upgraded gun. The only way I could beat the second boss was without the laser, it just didn't fire quickly enough to take out the buzz-saws, and with those in play I couldn't dodge the missiles. So yeah, not the upgrade for me.

Pink Jean-Luc adventure

Nov. 18, 2008

0

Mouse selection makes things much more difficult than they need to be. I spent too much time just moving my mouse back and forth from the selection bar. Number key selectable would be a great improvement. Also, it's not exactly from the shootorials, this seems a very random place to put it.

Mytheria

Nov. 15, 2008

0

Found a bug. On the last challenge, the opponent played enforced silence on her first turn. The only problem is, six turns later it still hasn't come off, so neither of us have been able to play anything beyond the first card.

Mytheria

Nov. 12, 2008

0

Some bugs that I noticed: Many of the enemy's abilities are listed wrong: i.e. "Nanobot Swarm" will flash, but one of my creatures will get destroyed, rather than one ability. Also, when the sniper bot's ability is used on the enemy player, that enemy's life goes up by one, rather than down.

StarBaron

Nov. 11, 2008

0

Definitely a bug in the level where you need to mount a fighter defense against swarms of ships- yellow groups keep missing planets entirely, flying off screen, and the level won't finish after you've killed everyone else.

Space Shooter

Oct. 29, 2008

0

Too easy to go way off of the screen, no power-ups early on.

Wooden Path

Oct. 17, 2008

0

For everyone giving it a 2/5 or worse because a particular map "can't be done", I have news for you. "I can't do it" and "it can't be done" are not, in fact, the same statement. Every puzzle that someone has said was "impossible" I've managed to do (B-16, B-10 etc...) some (B-10) in less than two minutes on my first try. Please don't rate a good game poorly merely because you don't have the skill or patience to figure out one of the puzzles.

Nano War

Jul. 24, 2008

0

Yes, I too had a save-wipe, which was quite annoying. But it forced me to figure out how to play better, and the end result I think is that is version is much better than the earlier one that was up.

- Music in Motion -

Jun. 13, 2008

0

I too experienced a glitch, although on the first and second levels. It was as if I fell through the floor, but then ended up above the playing field. As long as a kept running and jumping at the edge of the screen on the first level, I stayed up there. If I went back I fell down to the regular level. On the second level, I just stayed still at the far right edge of the screen and never saw a single block. Once the music had ended I went back to the left, and then fell down to the third level. For me it was just an easy way to save lives.

Mr. Bounce

Jun. 06, 2008

0

The only complaint I have is that for a game that emphasizes precision and control, the inertia and slide on the paddle is very high. Yes you can use your slow-time, but that shouldn't be needed just to prevent undershoot, isn't it there for aiming perfect shots? Other than that, a fantastic new take on the breakout genre.

Gravitee

May. 08, 2008

0

However, closing the current game, opening up a new tab and starting a new game, and then quiting the hole and then round after only one shot did give me the achievement.

Gravitee

May. 08, 2008

0

Let's just say that the easy badge doesn't work for all people. I have the 30 planet achievement (and the 75 planet achievement) in game, and the chat is working, so I'm definitely connected, but no badge for me. So sad.