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Game comments and reviews
Jan. 28, 2017
Any connection between this and the older game Trader of Stories? Seems like a crazy coincidence. http://www.kongregate.com/games/Pastelgames/the-trader-of-stories?acomplete=trader+of+stories
Developer Reply
coincidence? not at all - you can find more about it here http://traderofstories.blogspot.com/ or on game facebook page
Oct. 09, 2014
Just lost an incredibly close match 9 to 7... anyway, I like this game: simple, skill-based, a challenging AI but definitely beatable with practice (the challenge is to with the tournament with Anna, the worst player).
Jun. 01, 2013
years later, I still say watermelon watermelon whenever I want some watermelon watermelon
Sep. 17, 2012
I'm really enjoying the game, I just wish there was better explanation of gameplay details in the intro... for exampe: this one is ability vs. this one is bonus, this is the difference between "damage", "power", and "attack", here's how we determine who picks cards first, ties are dealt with in this way, ect.
Mar. 31, 2012
had about 30-40 zero star guests, -50 approval rating, can't get hipsters
Feb. 05, 2012
Sometimes footprints go off screen, then come back. Also, if you get down to zero clicks, then buy new clicks in the market ("time"), it will not let you use them. Other than that, great game, really like the method of using mana to revive allies. Also, I'm failing to beat nightmare with 5 stars in the end (hardest is beating a level with 10 clicks left)... but I will get it eventually!
nerdook: 328,750 iBrow: 307,000
Feb. 02, 2012
This is a good game overall, but some things bother me. I don't like that clicking is no risk, so once you find the Daimyo you always want to just click randomly to get XP or money. There should be risk, such as after finding him you automatically fight any mooks you find, or maybe if you don't fight him within a few turns he moves. Second, I don't like how ally HP is set up. Once they die in a battle, they get fully rejuvenated for the next, so before starting the Daimyo battle it's best if all of your allies die in a mook battle. I feel it's not good design to have a situation where you want your allies to get killed.
good points overall. i'll see if i can work things out. also, there's an exp bonus for every click you have left, but i guess i didn't make that very clear.
Dec. 18, 2011
Great Game! I wonder how strategy would change if cities made troops at the beginning of turn instead of at the end? Not saying one version is better or worse, just something I thought of while playing.
Nov. 16, 2011
the color blind feature is cool but implemented strangely - it shouldn't be an option, it should just always be on since it doesn't detract from normal play (actually, I think it looks better)
Oct. 19, 2011
It is possible to beat level 33 with two extra pieces
Aug. 27, 2011
This is a good game, but I think it would be better as a pure strategy game. By that I mean: no time limit, all legal moves are marked, and (most important) you are forced to make a move every turn. The game then becomes setting up the board to force your opponent to make a bad move (lets say, energy) that alters the board so can attack them next turn.
Mar. 20, 2010
'drifting' spins you way too fast... as soon as you tap it you are turned around
Dec. 03, 2008
This is a good game. Two basic suggestions: dim out squares you can't afford, and let the cursor drag a square to select multiple units.
Aug. 30, 2008
Link messed up, it is http://www.kongregate.com/games/Maguas/maganic-wars-outsite
I liked this because I enjoy this type of game, but this is almost identical to Maganic Wars with a different skin: http://www.kongregate.com/games/Maguas/maganic-wars-outs
May. 02, 2008
I'll give the same comments I'm sure others have already made: 1. You can beat bosses by just parking in the right place and holding down spacebar. 2. You shouldn't take damage after you've beat the boss or delivered the mail. 3. Keyboard can't handle enough inputs, sometimes messes up driving control.
Apr. 16, 2008
This game is good it that it's fairly unique as a strategic war game, but is repetative and it seems like (as some others have pointed out) the most effective strategy is just building tons of spearmen and upgrading them a lot... that is a very major game flaw. I beat all the demons by leaving the cursor set to spearmen with auto-deploy and then just watching the game like a movie.
Apr. 11, 2008
Okay, I finally got all the artifacts... besides just telling us how many there are to find, I think there should be a counter on screen during the game to count how many you have so far... the first time after I found every artifact, I forgot to pick up one and ended with only four collected even though I knew where they all were. Also, like others have said, it's stupid how the gun is only used once. Finally, the dragon doesn't come back after you restart the game, you've got to reload the page.
I liked this game, but I wish there was a little more info provided... I didn't know how many artifacts there were except by checking the high scores. If I had known there were more, I would have kept looking before exiting.
Apr. 08, 2008
This isn't a lame platformer... it's a unique platformer with gravity reversed and platforming going downwards. I thought it was great... only big problem I saw was you can get lodged halfway through the green blocks. Doesn't really affect gameplay... I thought the game was just the right amount of frustratingly difficult.
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