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Game comments and reviews
Jul. 01, 2020
I started like an hour ago or so. And I don't think you should listen to all the ppl that are saying that it's 'lacking information'. One of my biggest kinks in games are the explorative aspects of it, preferable with dire consequences so you learn the ropes quickly by yourself. That way you get the rush of actually thinking your way out of problems without a guide, it feels great. What you have now is information enough imo. There's a fine line between hand-holding and leaving the player to think for themselves though.. That is usually what separates the good games from the great games.
Jun. 29, 2020
Thank you for making this :) I had really fun!
Jun. 07, 2020
I have absolutely no idea what I'm doing lol
May. 17, 2020
Nice start to a game. Definitely coming back if you keep updating it
May. 06, 2020
My rogress go reset after reloading the game. Did an online save before I reloaded but didn't work for some reason. Giving this game a ass for now You got some nice stuff in here, but you need to fix the saving ASAP.
Apr. 24, 2020
Give this game a pass, it has some nice ideas but it's really broken atm.
Mar. 01, 2020
The audacity from the dev and the nature of them abandoning games makes this game a pass for me. I'm not going to invest time into it. Oh, it also lags like crazy and hogs a LOT of resources.
Oct. 25, 2019
Really fun andd original base, but needs work. -A way to lock orbs so that you can Devour all without devouring the orbs you want to keeo -The Ascend/Farm button is confusing. Make it say 'Ascending' and 'Farming' instead for clarification. -Orb damage and speed tooltip needs to show a version with haste and damage included That's what I can think of on the top of my head. Thanks for a great game!
Aug. 22, 2019
Really fun so far, but there are some QOL changes that would make this even better. I'll try to list the ones I've noticed. - You should be able to check stats on items while they're in the scrap queue. -Maybe an interface so you can track certain things? Kills for next blessing, drop rate etc -Graphics for monsters and heroes? -One click to learn talent AND sub talent at once. -When you click town you should be taken to the building you used last time you were in the town. -An 'Equip best gera' or 'Equip best gear depending on proficency' (Unlockable in armory Tavern maybe) These are the QOL changes I can think of of the top of my head. Keep up the great work! This game will go places!
Developer Reply
Some great suggestions. Thank you for your feedback.
Aug. 01, 2019
Research is too quick. Maybe put research behind Acumen barriers? So you get that incremental feel when you 'prestige'.
All in all a pretty enjoyable game with some nice niche.
Jul. 15, 2019
Finally got the time to play this game again after I played it on release day. The extra content was really really good! Great job!
Jun. 30, 2019
That was quite enjoyable :) GJ.
May. 15, 2019
A tip for making players invested in the game is to have tech thas 2 or more tiers from your current tech hidden. That way the mystery of unlocking new upgrades will make players come back for more! That, and it's way more fun to work towards something 'hidden' imo :)
May. 10, 2019
I don't like the fact that gold is the only thing not affected by the scientific notion option. Kinda werid.
where is that bug? i am pretty sure that scientific notation affects gold
May. 05, 2019
HP should reset after each fight, no need to have it stay between fights unless you implement a combo mechanic.
Done.
You guys should really invest in a proper translator aswell. This game loses a lot of its shine due to the bad spelling and grammar.
First impressions is that there needs to be a loading bar at the start.
May. 04, 2019
Friends. Do you usually ae a habit out of reading ToS and ToA's? If not, don't start. You'll get an aneurysm. This is a pretty standard ToS.
Apr. 26, 2019
Really nice basis for a game, would love to see it more fleshed out :) With achievements, more upgrades, bugfixxes, optimizations etc. Keep up the great work!
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