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Apr. 19, 2011
@tinyzorro, thanks for the comments! We are reading all comments to try make a better game. This is our first game, and we are learning a lot with the users. We will try make it better and funnier in the next time, thats why all the comments are very welcome.
Apr. 18, 2011
@martyrasmu, hi man. The original ideia, was to make a game that put together action and strategy. That's the reason you have to jump until the other flag after kill your enemy. In other words, you cannot destroy the scenario too much, or, other times, you have to specifically destroy some parts to get to the other side, before you hit your enemy. We appreciate your comment man.
@Nimbleshank, Thank you too for the comments. Indeed, this was not really the goal of the game. The original idea was to create a cannon game that was funnier than usual and a little more than just hitting your opponent. So when we launched the game, many people came in talking about the resemblance to the Worms series. What actually made ​​us very happy because we're big fans of this series. But remember that our game was meant to be a simple cannon game that was funny and had challenging levels. We thought we'd do a special series for the PC that has the same level of Worms series, or a second version (Piraticons - Episode II), with improvements and upgrades. As you said, the Worms series is a great option to rely. Thanks again for the comment. This helps us make a better game.
@jcal12, it seems that this game version have a little issue with a wrong preloader... wich causes a strange effect. For start correctly, you have to wait until game loading is complete without change to another window or something that makes the game window loses focus. We sorry about it. We are trying solve this and we hope until this night ending, everthing will be allright.
@doenja1, thank you man. We hope you had some fun with it
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