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Game comments and reviews
Jan. 30, 2023
I've been missing all the way until now
Jan. 02, 2017
never mind
real pause feature would be great: I would like to buff before going to battle
Dec. 31, 2016
Ascension lvl 4 > we need two different inventories one for consumables and one for equipments / Currently quick slot is not quick. It's only useful to have four more inventory slots. Could be good to add use on a/use on b/use on C / use on all
Oct. 19, 2016
I would need a search tool to find my buildings + a recap of current production levels! :) That would make it soooooo good.
Developer Reply
Hmmm... We actually haven't gotten the search tool suggestion yet, that's an interesting one. The recap of current production levels one is the top request and I am going to see about getting that one in here soon. Thanks for the suggestions! :-)
Sep. 27, 2016
@Densh, beware of people unique talent within your team! For the spiders you need to climb with barbarian to have them half lived. + upgrade equipment and characters
Jun. 09, 2016
Good concept. Could be a VERY good game if improved. More ressources and equipement features, more factory space (at the moment it's just frustrating, not fun), blueprint mode as red legends suggests, aptitudes/specializations: could be mass-producing $$ or green-producing (bonus for efficiency and less waste) for instance, pollution measure (gaz, ressource extraction) etc etc. Also 21st century graphic design.
Apr. 01, 2016
And there I am an easter egg.
YEAH. hard badge finally. Took me five years.
Mar. 31, 2016
I suggest the following : let the player precisely target the monster to click. at the moment it's messy + put the abilities a few pix down, you cannot see the life bar of monsters that attack the lower line.
Thank you for the feedback. Do you mean make the click boxes of the monsters more precise when they are overlapping?
Mar. 28, 2016
have countdown/timer for abilities please
Thank you for the feedback. The abilities do have a mask that counts down while they are active, but some players have mentioned they can't see them. It's on our suggestion list to consider a different colour of indicator.
Nov. 12, 2015
by the way guys there are no francs anymore since January 1st 1999. It's euro now. For a long time. And for a bunch of people.
Sep. 19, 2015
Entertaining but would need better balance. Once upgraded, you kill them all too easily
Jun. 11, 2015
first levels are the same as the old ones. That's a shame. Should be only tutorial.
Jun. 09, 2015
I feel some players have improved after several trials at reverse mode but personnally I only got worse. This game is a mind *ucker
May. 28, 2015
what is the deep meaning of the distracting volley ball animation? :)
May. 05, 2015
a bit too easy. Needs difficulty adjustments to make it right!
Mar. 13, 2015
In2 Space should have been the name of this game
Feb. 11, 2015
How come I'm so interested in shooting gasoline cans?
Dec. 11, 2014
Hints are ... well super helpful, maybe just a little too much... Did you think about a small hint feature (only a square to give certainty?). What about a 'why don't you start here?' hint on included puzzles? Getting start is often a problem on 50x50 :)
That's an interesting idea, we'll see if it's feasible.
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