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Game comments and reviews
Nov. 19, 2014
The optimal strategy is to pretty much always defend. I guess it makes sense as rock never loses in rock paper scissors.
Nov. 11, 2014
you can buy all the upgrades right away
Nov. 08, 2014
I fell off the world. I'm very confused
Oct. 30, 2014
good, but you need to speed it up a little. I'm always stuck at the bottom of the screen waiting for it to scroll up
Oct. 27, 2014
Too much click click click. Need to be able to hold down the mouse button to move and shoot.
Oct. 14, 2014
Fun game. Didn't realize it was beatable, but I'm pretty sure it is if you play through whole song or drive fast enough or something.
Oct. 13, 2014
i just sit and lob RPGs at their spawn point. when I run out move on to the other explosives. probably want to do something about that, I had 50 kills 0 deaths
Developer Reply
Spawn protection will be done soon. Please rate and share, thankyou.
what do coins do?
Oct. 10, 2014
Great game, but I don't really like having to race to click when something else is moving.
Sep. 23, 2014
ALL A DREAM?!?!? WEAAAK
pretty good! I wish when you were together that it wouldn't matter if you did left/right or a/d.
Sep. 19, 2014
shouldn't boot people from the game. I don't see the downside to merely skipping their turn if they don't get it in in time.
You're right that we could just skip whoever didn't play after the 3 minute timer. However, if someone left completely and wasn't coming back, then everyone else has to wait the full 3 minutes for every turn, which would slow the game down a lot. There certainly is a middle-ground, such as letting someone skip 2-3 turns and then booting them. But no matter what, this would slow games down. One thing you can try now is to simply up the boot timer -- when creating your own games, you can set the boot timer to something higher. This would reduce the number of people getting booted.
Sep. 18, 2014
I would love the ability to craft 3 elites of the same type to get a single elite of a different type. I have a ton of artifact damage power cards, but they don't really fit my play style since they don't apply to the extra 300 from artifact tile boost.
Thanks for your feedback. Your suggestion has been passed to the team to discuss 10.09.14 *Update* The developers are working on implementing a new system to allow you to trade or re-craft elite cards.
Sep. 14, 2014
I think it's probably an issue. In several maps you can put a barrier on one artifact damage spot and a character on another in your first turn. There's really no defense against that to the extent where it can essentially be an auto-win for the first mover. Here's an example where I think it would literally be impossible for the second player to beat me if I made this first move: http://i.imgur.com/aCLqhc8.png
We have tested this and in this situation there are multiple ways to recover. A dragon or LoC with attack boost can destroy that in 1-2 hits. Archer can remove it in 1-5 hits (depending on boosts) or use of lightning powercard. Also a defencive stance can negate any advantage of this start by preventing an opponent from reaching their dragon eggs. From personal experience i have seen this move in a few matches by opponents, while it took a little longer to defeat them (and a change from my normal playing style) it is possible. The aim of the game is that you can use different playing styles, offensive, defensive win by removing the eggs or in a blitz match a win by forcing your opponent to use all 600 seconds and take damage to their egg.
Sep. 13, 2014
The advantage in going first is positioning. Most people don't take proper advantage of it, but if they do it's a pretty huge advantage.
Thanks for your feedback. Do you think that the advantage is an issue or something that is good as it provides a challenge to find the best positioning?
Sep. 03, 2014
I would like a mode where you have 60 seconds for a turn, but no 10 minute total time limit. The 60 seconds keeps the game moving, but the 10 minute limit is extremely restrictive. The best chance of winning is often to just play defensively and make the opponent run out of time.
Hey. There blitz mode opens 3 ways to win. 1) Offensive play destroying the opponents eggs. 2) offensive play to destroy the opponents chars and 3) defensive defend your eggs and make your opponent lose by exceeding the time limit. On average most games end before the time limit. I will pass your comments to the team and we will re-assess the time limits based the feedback we have received
Aug. 29, 2014
Buy the first level of these as soon as available: 2nd cannon 1st two spells canoneers (1st level for both) Also all 3 of the cannonball upgrades in upgrade section. Besides those, don't upgrade anything until you're level 25. Then buy the 4th cannon and you'll have just enough to upgrade it 100% right away. Game becomes easy mode instantly.
Seriously needs a reset button or something. I'm not going to replay 14 levels, just because I took the wrong upgrade path. Not having a reset button doesn't make the game challenging or add replay value, it just makes it frustrating and unlikely that people will bother finishing your game.
Aug. 02, 2014
This game is fantastic. Played it all the way through on a different site and loved it!
Does this game have a legit ending, or does it go forever? So far I love it!
Thanks! :) Well not really a legit ending, there is a necromancer you'll meet and he is like the last boss but the game continues after that but gets progressively harder... As testers I have actually had a world class Dota2 player (Wagamama) and I think he may have made it to about level 30 as best so I guess if you can beat him you can consider that a legit ending if anything ;) EDIT: WTF?? Did you survive more than 1000 days?? Or is this a bug in the highscoresystem somehow?? :)
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