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Game comments and reviews
Sep. 15, 2010
It's enjoyable, until everything gets too god damned slippery.
Jul. 20, 2009
I made to mars in 4 days. I botched one of my attempts and didn't put enough money behind renewable rocket fuel. Rocket Thrusts and Parachutes aren't really needed that much in this game like the last.
Jul. 05, 2009
Great idea and execution and all, but INFURIATING gameplay. I'm not playing something that's only going to piss me off more, no matter how good it looks. Kudos on the difficulty, but damn.
May. 27, 2009
Finally Beat the Mother Cube! -Open with Duck -Empty out Big Laser -Start Spamming Regular Homing Rockets -When he starts churning minions, Big Laser them in short bursts. When you run out, Duck Death or more Missles. -To avoid his berserko firing, travel horizontally across the screen in a zig zagging motion to best avoid them. It's not fool proof, but that's how I dodged the most.
May. 26, 2009
Really great ideas... but the control scheme does NOT match up to the franticness, especially when it comes to weapon switching. I'd give it another go, though.
Oct. 26, 2008
Great idea and concept, but the physics leave much to be desired. So much that I can't bring myself to play past the first two to three stages without getting fusturated. The controls are the biggest enemy. The giant death machine means nothing. You can't enjoy a game if you can't control your character properly. I would like to see more of this, though, so long as the controls get touched upon.
Jul. 06, 2008
The controls and physics in this game has pissed me off more than most other flash games I've played. The air-homing upgrades intensely scrape my balls in the same fashion. I don't consider the increased spawn frequency of ships that impede your combo/landing progress as an "upgrade." I love the look and new ideas incorporated and can appreciate some of the new changes, but this is definately not my favorite IndestructoTank.
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