gchao6's Comments

Game comments and reviews

Starlight 2

Oct. 29, 2017

-2

This would be a ton of fun as an app!

How Dare You

Mar. 30, 2017

7

Nice game - much better pace than the most recent Burrito Bison. The keyboard mode is essentially useless, unfortunately.

Finally - a game with real story!!! I love how the origin story/background was woven into the story-telling. The "quests" are straightforward, and not overly convoluted. I cannot wait for the sequel.

Farm Tiles

Nov. 19, 2016

6

Why do the worms cost more to plant than to sell?!

How is it fair that peso pals count down while in the shop menu??

Haunt the House

Oct. 30, 2015

1

Sort but sweet game, with lots of cool ideas. 5/5!

Swords and Souls

Oct. 24, 2015

0

Great game! So much fun. Would love to see a fun game like this with a good story :) 5/5

Idle Raiders

May. 17, 2015

0

Fun game! A few suggestions to make it better - Agreed with kingslime80 on more ways to power up and personalize your troops (otherwise you hit a wall pretty quickly with the current system). Also, the AI could definitely be much better - for instance, it doesn't make sense for all the troop to target an enemy across the map while the mid-rank is getting hit by enemy soldiers and archers. Better to have an aggro system that updates to attack nearest enemy or lowest health. Finally, the UI is currently pretty unintuitive. Allow for highlighting your unit on the status pane when you mouse over them in the map. Also, instead of clicking anywhere for rename, add a rename button. Finally, a pop-up menu with images that show which farming maps are available, and which one is next (including what requirements are to get there) would be really nice. Great work so far! Looking forward to how it progresses.

I Love Traffic

May. 03, 2014

1

It's be nice to be able to control the lights using a number button instead!

Akaneiro

Jul. 30, 2013

1

Very fun game! It would be nice if more information is provided on how the skills worked. For instance, does shockwave depend on Power? Skill? Equipped weapons? (This can be tested by trading out weapons and attr+ equips, but it'd be nice to know) Also, it seems what you pick at the beginning does not really matter a few levels in? It's nice to be able to customize the character though. Finally, there seems to be XP rewards for combos. It would be nice to have some sort of combo gauge/bar to know how closely chained kills need to be. This also kind of awards the prowess build, since they have by far the highest DPS.

Developer Reply

Hi. The skills all depend on what section you found them in. So, Shockwave is in the Prowess/Power/Red section, and the same for the abilities in the Fortitude and Cunning sections too. And you're right, the initial selection of your character gives you a bit of a boost of your selected discipline, but after that, it's really up to you how you evolve. And off the top of my head, i think the kills need to be 1.5 seconds apart to continue the chain.... I think.....

Berzerk Ball 2

Dec. 26, 2012

1

Fun :) I love the improvements over 1, especially the team experience part. Definitely needs an altitue meter though.

run.don't.stop

Dec. 16, 2009

0

From the comments alone, you can kind of see who are the ones that goes for only the easy achievements and who are the ones that go for 100% completion. Seriously, if a game just allows you to mindlessly jump around collecting money and icecubes, it wouldn't really make much of a game anymore.