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May. 07, 2013
Looking through the comments, I noticed that a few people said to break your combo after getting a 50 kill combo. I suggest otherwise, for good reason. A string of 50 kills repeatedly gets you 15 coins at a time. However, a single 150 combo will get you 50 coins, and it only goes up. My record is a little over 1000, and I was getting over 100 coins per additional 50 kills in that combo.
Jun. 04, 2011
Here's an interesting bug(?)... Not everyone can play this legally.
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I never said what you must drink.
Apr. 27, 2011
Starting stage 10: 6 lives. Ending stage 10: 16 lives. Grazing bullets can give you a lot of lives in the end...
Apr. 07, 2011
Hmm... Isn't Bonus 3 supposed to be HARDER than level 15? I just got a perfect on it, yet I can't get passed the level 15 with less than 4 hits.
Apr. 02, 2011
That was hard as hell... I managed to beat the game without using cheats... It's not worth it. I should have listened to the badge.
Mar. 28, 2011
-0.01 What the hell?
Feb. 26, 2011
Whatever your stratagy is, DO NOT use the Killing Moon if you plan on creating a Zerg Rush deck. You will start creating a bunch of glitched monsters that are completely useless (they are the monsters listed above).
Strange, when I play The Killing Moon (or if Martoo does), sometimes we get these people that just do nothing but stand there. That's it. They have the HP and Defense of Skeleton warriors, but don't have any of the other stats.
Feb. 24, 2011
Is it just me, or does every 8 card pack contain a legendary or rare card? I've gotten only 4 packs, and they contained Jim (Legend), Red Ninja (Rare), Demon Knight (Legend), and Coin Purse (Rare).
You know the game isn't balanced properly when zerg rushing the opponent works better than sending in a squad of your best units.
Feb. 23, 2011
Archers may seem overpowered, but my Red Ninja can single handedly kill 15 archers. It was an amazing sight. He dodged every arrow without fail, and even scored critical hits frequently. His foot speed is 9, and his attack rate is twice that of an archer's.
Feb. 22, 2011
Bullet Hell should be one of the available tags. It fits perfectly with this game.
Someone call Maniac McGee. He could solve a knot twice the size of a basket ball.
Sometimes the simplest setups are the hardest to beat. 4~c_k:733.35,373.35|w_i:626.7,360|w_i:583.35,361.65|w_i:598.35,353.35|w_i:615,355|w_i:566.7,361.65|w_i:643.35,371.65|w_i:660,363.35|
Feb. 20, 2011
I am assuming that there will actually be a sequel to DeBlob.
PEOPLE, the actual game won't be like this. If this follows the previous game, then this one will be more like a platformer. This is just a poorly executed flash version of the game.
Feb. 19, 2011
World rating system is a good idea, but 50%? Why? There's quite a few worlds that aren't that great, but would probably get over 50%. 70% is more reasonable in my opinion.
Feb. 16, 2011
Anybody notice that there isn't an unmute button?
Feb. 05, 2011
Fail. It costs money to RENAME your Heroes.
You know, you should start off with 25 G-cash or something. Most other games like this that I've played do it. Why not this one?
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