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Game comments and reviews
Sep. 06, 2014
Not a bad game but as others have said, way too easy. Begin, die, max out sword, make it almost all the way die, max out knives. Bring any NPCs that auto-attack then just dodge and occasionally swing sword.
Jul. 02, 2014
even if it weren't so laggy it would still be a bad game. The controls are poorly thought out and the concept is bad.
Jun. 28, 2014
one day a dev will come up with an answer for the standard circle strafe...
Apr. 10, 2014
mine at least is pretty glitchy. I've fallen straight through solid ground at some point the first four times I've played.
Mar. 22, 2014
Good game but the balance needs tweaking. The "Max Shots" stat is practically useless, once you get it to maybe 5 you need a MASSIVE investment in autofire to make that worthwhile. The damage stat is by far the driving force, outpacing all others in impact ten times over. Fun game though and it progresses at a pretty good pace for an idle game.
Feb. 27, 2014
There appears to be a pretty major bug. When you reset the data all the new board prices remain where they were when you reset, as well as the quantities left. So now I'm left with one lame brickout board earning 1 DPS and my next closest board is over $16,000 and there's no more of the two elite boards. Pretty much renders the game unplayable if you ever reset.
Feb. 12, 2014
Overall a solid game but that has got to be the oldest dolphin on the planet. I didn't realize dolphins could live to 50 years old...
Dec. 05, 2013
I think an option to use all your gems at once could be nice. This way when you quickly mine 100 of them for a good upgrade you don't need to click 100 individual times.
Nov. 14, 2013
THANK YOU for shortcut keys in battle. Many similar style games miss this and clicking 50 times per battle slows things down/becomes very annoying.
Nov. 13, 2013
I hate to echo everyone else but the balance is WAY off. I understand developers want to get paid for their game and effort (and feel they should) but either go all pay or have premium content or something but the grind is AWFUL! Playing every level 10x isn't fun. It also cheapens the Bloons brand, which most of us enjoy. Kingdom Rush has a nice balance of content and premium content, take a note from their example if you wish to actually make money.
Sep. 08, 2013
Great game. One tip though, rather than having the "techs" and "buildings" buttons flash slowly when they are available just have them highlighted or change colors. It slows things down to stare at the screen for 3 or 4 seconds to make sure I'm not missing out before moving to the next aeon.
Aug. 26, 2013
Power ups should be able to be toggled on/off. The car upgrade and the "start with x unit in party" upgrades can make some missions very difficult. Also, I feel clicking on a units icon on the left should dismiss them from your party. It's annoying to try to steer specific troops into harms way when you need to make room in your party for better units.
Aug. 24, 2013
Tip for late game. Don't buy the "start with X soldier" upgrades. When you need to complete certain later quests they become impossible because you need to be alone.
Aug. 07, 2013
I like the idea of the game but the controls need to be tightened up a lot
Jun. 23, 2013
very poor showing after an excellent "football" version of the Sports heads franchise
Jun. 18, 2013
desperately needs a way to sacrifice items without going through the tedious process of opening the inventory 100 times a level and dragging. If we can't sacrifice potions anyway why not make shift+click work on equipment to sacrifice it?
Jun. 05, 2013
Not a bad game but it's WAY too easy. Also, PLEASE stop complaining the 3rd page upgrades disappear. They're SUPPOSED to. If they didn't you'd have everything maxed by the end of level 6.
May. 22, 2013
As far as I can tell the trick is to attack ships more powerful than you. A few shots on crew/sails (I usually default to crew) and they're immobilized and you get a LOT of loot. Seems odd that attacking ships stronger than you is 1000x easier but it's the truth of this game's mechanics.
May. 16, 2013
Meh, not very well thought out. There is a lot of guessing after you've finished all the rows with clues. After that there are multiple ways to finish the puzzle so you're just guessing and checking. If you added enough clues to make only one possible solution you'd have an acceptable (albeit boring and done before) game.
May. 09, 2013
Perfect score. Mensa here I come...
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