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Game comments and reviews
Apr. 15, 2013
- Secondly, again it's about training. At higher level, or to be precise, the closer some stats get to 100, the harder to raise that stat from training. The closest I got was 99 magic power/def for then Enchantress. Something has to be done so either the stats can get beyond 100, or a recommendation of other training programs if a character has capped out some stats. - Thirdly, it's about the balance of classes. Cleric is way stronger than Wizard, even offensive wise too I think. In fights "against" Wizards, they got wiped out in a second. On the other hand, in fights "against" Clerics, my knights got wiped out in a second instead. I also have a feeling that Lancer is stronger than Spearman/Berserker. It's hard to tell the difference between Hunter and Ranger. Lastly, a Rogue can tank much better than a Templar although he can easily be pushed all the way back and might not be able to protect ranged units.
It's a very nice game. I replayed the beginning 5 times to get a better start though I didn't figure out how to get unique characters like others. I got 4/7 by luck though. Something to comment about the game: - Like others have said, training is quite tiring. The game should focus more on the strategy element: trade off between days of training/recruiting and days of doing quest/raiding. Players should not have to worry about timing every second to not waste a day without training.
Mar. 07, 2013
This is a great game. The only thing I'm concerned about is the difficulty. I'm not sure why some players say that it is too easy. Given that I'm not very grindy but I always make sure to at least kill each mob in a map at least once when I first see them. However, even at normal, it takes me quite a while to finish a battle, and significantly long period to clear a battle with super mob or boss. With the exception of boss fight, each wave usually costs me 1 full turn of 3 characters to clear. Taking into accounts of the slow animation + multiple waves, each battle can last 5-10 minutes. In boss fight, it's not usually the case for me to not worry about death at Normal. The plant/flower boss at Northwest took me a lot of time to kill. Now I know the trick to kill him but it's not guaranteed that my team can cruise through effortlessly seeing that he has 200k HP and can heal. I can't imagine someone facing him with 400k HP and say it's just slightly more difficult.
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