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Game comments and reviews
Jul. 29, 2009
Waaaay tooo slooow....once you get people starting to immunize, you do as much as you have money for, then sit around till that group gets done... really not much to this =\
May. 10, 2009
Brilliantly executed. The strategy game thing isn't new, but this spin is fantastic. Good music, good art, and I like the way the vs mode in single allows both people to be the "good" guys. Very well done.
May. 09, 2009
I think that this is brilliant. Very nice work. I am a little confused on how the XP adds up...you kill enemies that are marked as 28 or 32 and at the end get +1 or +2 exp. No complaint really, just dont understand the math :)
Generally good, but too slow for me. Also seems pretty weird weighted the exp so heavy on the kill shot and not the others. A way to rotate the view, and the ability to upgrade character stats would be nice too. Fun for a while, but actually leveling takes too much time. Early battles dont exp enough to level and the later ones need me to level...kinda a circle with no good middle ground to enjoy playing in. 3/5
May. 08, 2009
Very good game...a bit too easy though.
May. 02, 2009
Weapon upgrades really dont seem to have any effect. Generally speaking, the crits are way too damaging and other attacks dont damage enough. My units with +40 attack are doing the same damage as fresh/lvl0 units....needs some balancing work, but has great potential 3/5
Feb. 13, 2009
The levels are WAY too long to keep my attention...need to shorten it up if you're going to have so many levels. Also, for the elemental combos - you need to display the adjustment "before" the gem is released, like when you see the upgrade stats before you lvl up.
Dec. 08, 2008
Solid start of a game...but it takes forever to become an "ally" for the last mission. Good game, but too much work to play through more than once. =)
Nov. 11, 2008
Very nicely done. Yes similarities to nanowar, but an altogether more solid game. I like having to balance economy with ships and the need to flank defenses. Very fun. 5/5
Nov. 04, 2008
I know i can favorite the game...but i REALLY want to favorite the flamethrower!
Oct. 21, 2008
Great start - the Morale needs some serious work. My troops surrendered due to low morale, but I lost only two sqads to their 13. They had zero kills...doesn't seem quite balanced. 3/5
Sep. 02, 2008
Needs to start getting harder...i'm letting it play itself - i only have to check in every few minutes. Also, variety would be nice too. Good basics though!
Jul. 27, 2008
Just like the regions fade to red as they become infected, they should fade to black as the start dying...
Jul. 22, 2008
I've successfully infected every living being on Earth except for Madagascar and have no lethal symptoms...shouldn't i eventually be able to wait it out? Madagascar's borders are still open...
Jul. 10, 2008
The idea that everyone spawns back really takes away from any kind of tactical approach other than a "kill everyone real quick" option...
May. 20, 2008
Great game - love it. Hit a bug on lvl 9 where i couldn't shoot though... overall great work. 4/5
Mar. 16, 2008
Very nicely done. Need to up the income as the enemies keep getting stronger. nice theme. 4/5
Feb. 26, 2008
Very nice. Good work. Although, for as clean as the thing is, you would think you get get a "play again" link on the game over screen instead of refreshing...
Feb. 06, 2008
can't get past the menu... =\
Jan. 31, 2008
terrible response time on clicking - to be a fast paced game (which this seems to be designed for) the controls need to be much more responsive
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