Search for your favorite games...
Game comments and reviews
Jan. 09, 2018
Why does pressing ctrl show a javascript window? I'd like to be able to use my keyboard shortcuts on this tab.
Jan. 08, 2018
Your big numbers update is showing NaN everywhere for battle power costs...
Jan. 04, 2018
A faster way to scroll than mouse wheel would be appreciated
Dec. 15, 2017
Hangs on a black screen after the beardshaker logo
Dec. 12, 2017
Food production slows this to a crawl. Really needs more boosts.
Aug. 13, 2017
If you are holding down space, it really shouldn't make a pixel in places you've already marked with an X.
Apr. 20, 2017
Hint for people stuck on the heart for 4-3: The bullets don't hit instantly, so they can't hit you if they're far enough away and you're falling.
Mar. 03, 2017
Interesting concept completely ruined by the bad pathing. here's a hint: https://en.wikipedia.org/wiki/A*_search_algorithm
Mar. 01, 2017
Badges are broken?
Jan. 22, 2017
I think there's something broken in your menu code on larger displays. It works fine on my desktop (1080p) but on my laptop (2160p), if I open the options menu, it fills the entire screen and the buttons don't map to the right things.
Jan. 19, 2017
It looks like quality of a combined product only cares about quality upgrades purchased after the product is unlocked. E.g., in the second town, I buy several Milk quality upgrades but Pancakes unlock with quality 0.
Developer Reply
Each product has base quality for each component. For example, say, Apple Pie needs apples of quality 10+, Sugar of quality 5+ etc. When you first build a new production building (like Apple Pie), qualities of all components are automatically upgraded to their base value for free (so in the example Apples quality auto-upgrades to 10, sugar to 5 etc.). After that, each component's quality upgrade above base level increases main product's quality. Currently this is not described anywhere in the game and you don't see base values, but this will be implemented in the next huge update we're working on.
Jan. 05, 2017
Bravery: 1000 But opening the last chest in an empty dungeon is just too stressful.
Nov. 29, 2016
Price upgrades for reagents (apple, lumber, etc.) seem pretty useless once you start producing refined projects. Maybe increasing the price of e.g. apples should slightly boost the price of e.g. apple juice?
Interesting idea! We'll think of it. We've had another idea of short time events boosting prices of previous products (like: apples are in need, Apples price is increased by 10^50 for 15 minutes), so that there is initiative for the player to come back to older products and upgrade/use them again, but your idea is good as well. Thanks!
The ability to save/load layouts would be nice.
Thanks for the suggestion! Yes, we also think it should be good (especially when more towns will be available) and are working on adding this feature.
Jan. 26, 2012
Great game, but it really needs an unlimited-waves survival mode.
Nov. 09, 2011
Er... implement a better crafting system into the next one? "chance to be able to craft after another action" is kind of restrictive, plus you have no control over what you control. Otherwise, average, 3/5. That was the real gameplay killer for me.
Sep. 13, 2011
...I am really tempted to 5/5 this _just for existing_ man how I have waited
Aug. 13, 2011
drbadtouch, the 'heat' that reaches Earth is in the form of radiation exciting molecules in the atmosphere. The radiation is produced by the sun, and travels through space until it strikes matter, at which point it imparts energy to it, making the molecule move. Moving matter is what we call "heat"; this is how heat can "move through space" from the sun. It is also why you would never, ever freeze to death in space; you would suffocate long before you gave off enough radiation to cool you to death.
Aug. 08, 2011
phi73, the actual difficulty has nothing to do with why we find Dim's levels annoying; we find them annoying because of _how_ they are difficult. They are difficult because they rely on pixel-perfect clicks (or the black hole potion) to get a gold medal, which means you end up playing the same level over and over again because your metal ball was off by half a px. This is not entertaining difficulty, it is just annoying.
Aug. 02, 2011
Operation Venom must be pretty important for the war effort for them to approve doing it ten or fifteen times...
practice makes perfect. 8) -Leigh
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.