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Game comments and reviews
Sep. 13, 2014
Fairly fun, easy-ish, and quick game. Rockets seemed to be entirely useless. Not enough damage, doesn't fire quick enough, targeting was terrible. I am hoping for similar games for the other elements. 4/5
Aug. 17, 2014
Was enjoying the game, until I ran into a pay to play barrier. Wait 15 minutes between each day or pay you? I dont think so... 1/5
Aug. 06, 2014
Wow... I am extremely impressed. The dev managed to take such an over used concept (slalom) and turn it into something utterly unique. A+
Jul. 29, 2014
@Charon81 Premium was something that was ASKED for from us long time players. Not because we wanted extra things in the game, but because we wanted to be able gift something to a company that is really producing a quality product and actually cares about its players.
Jul. 24, 2014
Wow... Not only did this guy not develop his own game and just decided to (poorly) clone an existing one, he stole a texture pack from the Minecraft community...
Jul. 23, 2014
I have enough money to pay off the entire worlds debt including private and government debt, AND buy every person on the planet a small house. Instead, I will buy 10 newspapers.
Jul. 20, 2014
@Desent That's supposed to happen. Quoting from iceman23: "To everyone asking: Each company has a modifier from 1.07 to 1.15 to determine the cost of the next level. For Lemonade Stands and Oil Rigs, it's 1.07, so the second one costs 1.07 times as much as the first one, and the third one costs 1.07 as much as the second one (1.1449 times as much as the first). The Newspaper Stand multiplier is 1.15, the highest in the game. So while it may start cheap, it accelerates at a rate of 1.15^n. At 500 units, a Newspaper Delivery costs 1,941,879,765,789,736,884,847,423,017,640 times (~2 nonillion times) as much as it initially did, while an Oil Rig only costs 459,732,350,086,026 times (~460 trillion times) as much as it initially did."
Jun. 02, 2014
I usually have a strict, no Unity policy. Glad I decided to break it for the Badge of the Day. Beautiful game, and well made. Also, playing on Chrome and had no lag issues.
Apr. 07, 2014
Tried to be a Pokemon Master, found the end of the world instead. Almost as good. :-)
Apr. 03, 2014
I have never played a TD so utterly, grindingly slow... Great concept, I like the digging for gold and the possibilities of new routes, but this whole game was poorly implemented. Not playing this one again, but hopefully you take these comments to heart, and make a #2 with improvements.
Mar. 22, 2014
Very solid game, and I quite enjoyed it. I would love to see more numbers though. Knowing exactly what the upgrades do would be helpful. This game deserves a sequel, with some expanded features.
Feb. 26, 2014
5/5 for the originality of this.
Feb. 25, 2014
Well... That escalated quickly...
Feb. 20, 2014
@MarzZee I am sorry you cannot enjoy this game to the fullest, but part of what makes this game a challenge is that is does require you to be quick on your feet. If you are not, then you may want to stay away from games that fall under the "Quick" tag. "Casual" may be a better option for you.
Jan. 25, 2014
Loved the game, simple to understand while still being complicated enough to complete that it keeps you thinking. Good difficulty scaling as well. I would love to see a 3d representation of the dice once complete. Maybe for Dynetzzle 2 you can have the dice fold up once the numbers are correct?
Jan. 06, 2014
Fantastic concept! EXTREMELY poorly implemented...
Dec. 04, 2013
@bshimoda, you seriously didn't notice a difference with the super car? It is significantly faster and with much better handling... First time I raced track 8 with the super car I shaved 10 seconds off my time without using a single turbo.
Nov. 21, 2013
This is everything a game should be. Bravo.
Aug. 18, 2012
Wow, it has actually been quite a while since I was this impressed over a flash game. Its well made, all the game elements come together perfectly, its beautiful in its simplicity. 6/5 stars. Fantastic job!
Aug. 08, 2012
Great game. Simple to understand, hard to master. Not a huge fan of the button locations, but I have NO idea what would be better... 5/5
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