filecabinet_guy's Comments

Game comments and reviews

Soul Mirror

May. 26, 2020

2

anyone else having trouble getting checkpoints to work? whenever i die or press R i'm returned to the title screen

Save To Kill

Aug. 13, 2017

0

super laggy compared to the relatively few things that are being drawn on-screen. badly needs optimization.

Hex Blocks Puzzle

May. 11, 2017

2

Entertaining. Only trouble is that each time i load the game, i find that my progress has been lost. T-T

wish there was a way to dismiss this error message "error: failed to load audio/se/Equip2.ogg"

Jumphobia

Apr. 29, 2016

0

Got all the way to the last room, then got glitched, refreshed, and lost all my progress. :/

The Perfect Tower

Mar. 30, 2016

-1

Could you please fix "scientific notation" (actually called E notation) so that the E is capitalized? in math, lower case e is a constant, like pi, with a value around 2.718.

Strange Magic Escape

Mar. 17, 2016

3

Ah, Stoneship Age. That takes me back. ...Is that other looseleaf sketch Channelwood Age?

Caravan Beast

Jan. 31, 2016

3

game needs to write save data to disk more often. was on the 3rd master, game crashed, then i'm waaaaay back just after the first master, without any of my creatures.

Destination Kepler

Jan. 21, 2016

1

i kinda wished there were space dilation effects when you're traveling near light speed. squished meteors wouldn't be that tough to implement.

RCM

Sep. 26, 2015

3

[Step 1] Click 'Race' [Step 2] Hold 'Enter' ... ?profit?

Besieged 2 Infinite

May. 17, 2015

4

savegame server still busted. can't even play when not logged in; i get to level 3 then 'fatal error'!

Astrox

May. 12, 2015

1

When difficulty is set to 400%+ on a 50 system randomly lined galaxy, jumpgates are dangerous... the auto-jump system jumps sequentially 1>2>3>4 even when the 1>4>5 gate exists and pirates always spawn.... so just point your ship at your final destination and hit the throttle!

The Awakening RPG

May. 07, 2015

-1

Completed the game on Hard, have yet to score a 'lucky hit'

Developer Reply

I know... they work whenever I test locally on my computer, but here they never seem to work!

Raze 3

Feb. 11, 2015

0

Completed both campaigns, cannot get more than 1 star on human mission 3 >_>'

Raze 3

Feb. 11, 2015

2

Is it just me, or do the weapon descriptions not match up with what they do in game? Accelerator: Fire flaming saw blades that burrow... NOPE! it's a rapid fire explosion launcher. no burrowing. Hand Cannon: accurate burst shot, must be reloaded after every shot. AWESOMELY NOPE! fires as fast as you can click. makes pistols do-able.

Raze 3

Feb. 11, 2015

1131

The best weapon i've found is the Burster (shotgun). Not only do you get it fairly early-on, but it's a one-hit-kill for a lot of stuff. ...burst fire that bounces off walls... and lights people on fire. The only tough part is getting to pick it up before you get killed by the enemies that spawn with their weaponry.

Strikeforce Kitty 2

Feb. 09, 2015

7

A nice improvement over the first game. 1 star for effort. i'll give you the others if/when you make this play-able.

Sky Quest

Jan. 27, 2015

2

What does he need a ship for if he can fly?

Mu Complex : Episode One

Dec. 12, 2014

1

studiocrime, you just reminded me of those good of' days of decoding ingress passcodes. These are a bit easier tho. I'll be watching your future works!

Rogue Soul 2

Oct. 05, 2014

1

i'm glad the impossible badge only requires 94% game completion: the colosseum is not inculded! (actually, i'm kinda disappointed, so i played the colosseum anyway)