enroth's Comments

Game comments and reviews

Dynetzzle

Jan. 29, 2014

0

This is fantastic. One of the most creative puzzle games I've seen in a long time. I wonder if there's a way to expand it even more, say by using other shapes than a cube, or by leaving out so many clues that you're forced to make guesses instead of there always being a definite "right" next move (similar to high-difficulty Sudoku). Excellent work, would love to see more.

DuckLife 4

Feb. 23, 2012

0

Sticky controls need to die. My duck walks into a corner and stands there like an idiot for 5 seconds no matter how much I mash the keyboard. Fail.

Lab of the Dead

Nov. 20, 2011

1

Fun at first, but wow does it get to be a grind about halfway through. Could have cut about a third of the research and I would have been much happier.

Caesary

May. 26, 2010

6

Yeah, there's a non-functional "Get Rid Of Your Odd Kreds" image that blocks me actually playing the game. Totally broken. Please fix.

Buggy. I beat a level, and it just sat there with no enemies and no further waves.

Dream World

Jan. 29, 2010

0

Mediocre game, and the energy prompting you into "pay for play" mode is stupid. Really, really stupid.

The Company of Myself

Nov. 28, 2009

0

Cute, and pretty well done. But reaaaaally feels like a rip-off of Braid.

Frontier

Oct. 30, 2009

0

Wow. Just not good. Quite glitchy, and very unbalanced. You can just find a pair of towns with a huge differential in the price of Silver and Diamonds and make millions in a half hour.

Little Wheel

Jun. 28, 2009

0

Beautiful graphics, music, and engine overall. Seriously needs some harder puzzles though... actually, it needs puzzles, full stop.

Dinowaurs

Feb. 18, 2009

0

I know the guys that made this game. They're really struggling to make a living in games. Anything they can do to reach that goal, I support. Awesome job, guys.

SHIFT 3

Nov. 02, 2008

0

stupid Mel Gibson

That's horrible. Thanks for ruining my childhood memories, jerks.

Epic war

Aug. 22, 2008

0

I'm not positive, but it seems that creating some wizards near the end of the final level helped. I was putting out fully upgraded Angels as fast as it would let me, but there's still some extra mana sitting around, and once the enemy is pretty near your castle the wizards can sit around and deal damage for quite a long time without dying, because your Angels block him from moving forward.

Formula D

Aug. 13, 2008

1

Oh god... it's like someone watched Tokyo Drift and thought cars were actually supposed to work that way. Awful physics.

The Last Stand 2

Jul. 16, 2008

0

This is pretty awesome. I really dig the town search element, and the traveling from city to city. The ending is a bit anti-climactic, though. It'd be awesome to have to fight your way through a horde of zombies to get into the city.

Moonster

Jun. 11, 2008

0

Your friend needs some collision detection code that doesn't make you stick to walls.

Chronotron

May. 10, 2008

0

Level 35 is pretty clever.

FlashMIN

Apr. 10, 2008

0

Sorry, but without the option to use a "completed" number tile to clear all uncleared spaces around it, minesweeper is totally unplayable.