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Game comments and reviews
Apr. 30, 2012
Needs a keyboard control to set a numerical value for the release time, instead of trying to time a mouse click. Otherwise great game.
Apr. 27, 2012
The levels with just a few grains of sugar turn an otherwise good puzzle game into a stupid speed challenge, aggravated by how easy it is to make a grain stop moving altogether with a line that's slightly too crooked because it was drawn in haste. Level 24 finally made me stop wasting my time.
Apr. 25, 2012
I just went from level 1 to the bottom and killed the boss without escaping or respawning on a shop level. It feels like there should be an achievement or badge or something for that. Great game though, 5/5.
Apr. 21, 2012
"A few people are complaining that the bar just tilts to the right/left at the beginning. Something is nonstandard with your keyboard or the keys you are pressing." - No, since I tried this on two different machines with the same result and have no problems with any other game here or any other activity, your game is broken.
Apr. 18, 2012
5/5. A very easy game that still holds attention and continues to be interesting, which is not an easy combination for game design. Two suggestions for possible improvement: Keyboard controls, and add more tiers of ship purchase (for maybe $20000 and then $50000?) so that all stats can be maxed simultaneously.
Apr. 08, 2012
Alternating player turns instead of individual turns was a terrible idea. Either give each unit an action every round (thus outnumbering the enemy is actually meaningful), or let the player select which unit will take each of their turns.
Hit detection is terrible. Sniper rifle misses 50%+ of the time as the bullet literally goes straight through the enemy causing no damage.
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