Search for your favorite games...
Game comments and reviews
Feb. 21, 2013
You know what they say.. a chestnut on the ground is worth two in the hand, because in the hand for some reason they can't survive a season, but on the ground they can. They say some oddly specific things sometimes.
Aug. 27, 2012
Some indicators of what conditions need to be met to get an A rank would go a long way..
Jun. 11, 2012
Enjoyable but eventually had to quit after the third time it bugged out and I had to refresh the page :(
Oct. 07, 2011
I was worried about figuring out where I needed to up my score to reach 50,000.. but it looks like the developer has already modified it so you can see where your score is out of the max. What amazingly quick feedback! 5 stars!
Aug. 29, 2011
In level 13, it's possible for an expanded dot to block out the menu in the upper right, so I can't restart the level :(
Aug. 03, 2011
Funny. Although it keeps saying 'socialism' when it means 'communism'
Jul. 01, 2011
You know what.. I take it back
Great game. Could use a little better pacing.. there's a lot of grinding.
Apr. 10, 2011
One VERY important concept that I don't think was covered in the tutorial (if it was, I missed it, so it's definitely missable).. a color can NEVER be on another color's number square.
Feb. 12, 2011
Great game -- very detail oriented, very well animated, well done. However, what is with the design choice to have thieves randomly ransack your inn room when you have to stay in the inn to recover health? Doesn't seem to serve much purpose, and it's obviously not great for the player to slowly accumulate stuff and lose it all at the drop of a hat through no screw-up of his own.
Jan. 13, 2011
If you're gonna play, play it all at once.. cuz this bad boy don't save
Nov. 20, 2010
Nerdook Took My Leisure Time
Nov. 09, 2010
Fantastic game - 5 stars from me. My only suggestion would be to cycle to possible add-on colors from a random starting point through a pre-defined list so you are guaranteed to see the one you want wihtout having to wait through the ones you don't want repeating themselves over and over.
Sep. 19, 2010
Hey fella, I think I may know what's wrong with your keyboard input polling code.. it doesn't pick up on Key Up when Flash starts bogging down.
The absolute first, most important thing for a platformer is accurate controls.. not floaty, not sticky. Maybe the author should REFLECT on this. Reflect? Get it? Heh, heh, hmmmm
Sep. 17, 2010
This has all the beginnings of a brilliant concept. The randomness, the various heros, the scoring, and the interaction of all the customizations -- all great ideas. That's why it's so disappointing that the fundamentals are so flawed. Bad hit-box detection, sticky movement keys, and a huge gulf in the usefulness of customizations (from meh straight to "game-breaking"). But if there's a sequel that takes the good parts of the concept and expands -- this could be an unbelievably addictive franchise.
Jul. 09, 2010
Good game, different things to do every screen.. reminds me of "Out of this World"
May. 19, 2010
Dropped from 5 to 4 because of the Level 14 boss -- going through 50 waves and then hoping for the 20% chance of freezing (IF you max that stat) to have any chance of beating him is a terrible design decision. Even hitting him with the strongest one-hit tower AND the max amount of max-strength meteors isn't enough to keep him from grabbing a gem..
Apr. 02, 2010
Good game.. did a lot with the basic "click on things to kill em" concept
Mar. 26, 2010
Very original.. also I'm obliged to vote high due to your username
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.