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Game comments and reviews
Sep. 04, 2015
MAX the gun damage and it still takes 2 hit to kill large slime that appears on level ONE. are you kidding me?!
Jan. 26, 2015
memory leak like you never know. i remember SFK1 as being enjoyable instead of this crappy. 1/5 until "barely playable".
Dec. 09, 2014
Do not kill the enemy + kill X units combo definitely needs a revisit. AI just ignore lands and commit suicide in this mode. Either pump AI's life up (30 in a do not kill mission? seriously?) or dec X target and make you win as soon as you hit X. Game is great but this kind of a**hole designs are a sure fire way to piss potential players off.
Nov. 17, 2014
A friendly advice: if you can't solve the sticky key/ice skating issue, dont make ridiculous platforms.
Developer Reply
Professor Lupin: Now repeat after me -- without wands please -- repeat after me, Riddikulus. Class: Riddikulus! Professor Lupin: And again! Class: Riddikulus! Malfoy: This game is ridiculous.
Jul. 07, 2014
never understood why some authors thought pixeljumping's so utterly important. sad to see an otherwise nice game becomes a rage inducer.
Jun. 17, 2014
quite solid concept with why-so-poor execution. sorry...
Jun. 11, 2014
I hope this time around people get to realize how and why FP sucks.
Jun. 09, 2014
Need a fast forward. For a puzzle...ew.
Apr. 28, 2014
and somehow we're not seeing devs address these urgent problems at all. such potential wasted.
Feb. 08, 2014
could have been a good game but the interface's just too chunky - too many unnecessary clicks and unconvient management. has the potential to be 5/5 but for now the best i can give is 3. sorry.
Feb. 02, 2014
still updating? wow. awesome!
Jan. 29, 2014
Press up: A game.
Oct. 24, 2013
the timer is why this game get a 2/5 instead of 4.
Sep. 30, 2013
way too many bugs and you have to restart the freaking whole level. can't you make a suicide button?
Sep. 23, 2013
for most levels the hardest part is to get past first 3-5 waves untouched. the difficulty goes straight down from there - make this the only TD with extremely hard (and luck dependent) early waves and extremely easy later waves. this has to be fixed - before that, 4/5 for now.
Sep. 13, 2013
This is it, my GOTY on kong. I'd really give this one a 6/5 if I can.
Sep. 05, 2013
its a 5/5 game until the last three levels which is totally luckdependent and then....
Aug. 27, 2013
5/5.
Thanks
Aug. 02, 2013
lol, check the top comments and dev' responses there. ever seen a dev as dicky as that one?
Jun. 27, 2013
absolutely lovely hidden object game. im only half way there but its so, so, soooooo nice already...
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