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Game comments and reviews
Dec. 04, 2023
The next step in the evolution of one of the best rogue-likes.
Jul. 14, 2020
Something I'd like to see is the ability to assign a Priority Point to a skill each time you learn it (or not, if it is not desired), making it more likely that skill will show up again next time (and as concomitant positive effect, less likely that the skills you don't want don't appear as often). This will also make it feel like (and be) a good way to build your characters, IMO.
Developer Reply
thx for your feedback
Jul. 11, 2020
Dialogue doesn't always fit in the boxes, so some of it is missed.
Thank you for your feedback. We will verify and resolve it as soon as possible.
Jun. 28, 2020
Got the red orb, managed to JUST miss the platform and fall in the lava. Level restarted, but I already had the orb -- but it wouldn't let me leave ("you should take the orb with you"). No way out, so refreshed the page. Now I have to start over, as "continue" isn't available, despite my saves...
Apr. 15, 2020
Game keeps giving me Javascript errors and crashing after progressing a few screens...
Jun. 08, 2017
"Hey, cool. A strategy game!" *miss* *miss* *miss* *miss* *miss* Well, so much for "strategy"...
Mar. 12, 2015
When I started, 46% chance to capture a creature sometimes actually captured one/. Now, at 50%, after MANY, MANY tries, I never get any. Something is off, here..
Aug. 23, 2014
It's Meowrio, surely.
Aug. 22, 2014
DarienV: Click on a vampire to see their range of movement. If you don't have the game muted, you will hear a sound when they move. You need to keep track of where they are likely to be (helps if you use at least 2nd level ice breath when they get close).
Aug. 21, 2014
To be more specific, with (my) IE, I just get the grey screen (4pm PST 8/21/14)... My connection says it is dormant, so I don't think it's just taking an inordinate amount of time to load. No script or ad blockers.
Nice game, but won't load in IE. Attempting to get book behind mummy princess freezes the game (using FireFox, Adept level game (haven't tried the others) -- obviously I'm not the only one having that problem).
The mummy spell book bug is fixed now! :) To reload right-click on the game and select "This Frame" > "Reload Frame" The game should also now run on IE11 :)
Aug. 18, 2014
Shameless clone != mash-up of 2 or more genres, of which 1 is very similar to a game you like. The energy system in this and most MMOs, in itself, isn't the problem -- the problem is the extremely protracted energy regeneration times designed to feed the money grub... but the worst part of this game (yes, even including the hideous forced tutorial) is the LAG.
Aug. 05, 2014
And thus, a new word was born: Sout (v) -- to exhibit such brazen unfairness as to cause the majority of deaths in a Rogue-like; one who souts.
Aug. 01, 2014
Good game, but: "I should investigate. I know I shouldn't, [...]"? Also, personal != personnel (there are at least 2 places with this error).
Jun. 05, 2014
So an enemy dropped a rifle barrel, which was great since I needed one for research... except when I go to research it still says I need to ask a friend or buy. Constantly bugging people or having to grind because I choose not to doesn't seem like very good game design to me.
Mar. 31, 2014
It keeps giving me a "Your session is dead or invalid" message when I try to play from my home computer.
Hi dragon - Are you still having this problem? It might be possible you logged in during our weekly maintenance and patch. Thanks.
Mar. 17, 2014
Has potential, but there are a few problems that should be resolved: if there is an item at an entrance/exit, clicking on the item should NOT activate the exit; HP potion use is a bit iffy (I've had a few times when it didn't seem to do anything, and I don't think my aim was THAT off); sometimes opening chests would make the prize "jump" toward the left edge of the screen (giving me less time to notice and pick it up). Since there are no drawbacks to higher-level equipment, auto-equip would be nice, especially since there is no way to check the stats of a found item apart from "trying it on". Some indicator for how much XP characters level up at would be nice, too. Ability to sell unwanted items, convert them to XP, or maybe just be able to drag them onto the forge screen to decrease the cost of a similar upgrade...?
thanks for feedback and remarks.
Jan. 04, 2014
OK, so clicking on "Menu" will pause/show info screen, and moving mouse to centre of ship will stop thruster (though your aim will probably be wigging out). Changing missions by clicking on it costs money.
Looks good, plays ok, but info screen should also show what each type's radar colour is, and some indicator of what it is vulnerable to (I just wasted all of my bombs and missiles trying to destroy a colony to no avail, only to get it with a rocket... Had it been taking damage? IDK). I assume info screen is shown whenever game is paused (it CAN be paused, yes?). Missions with multiple units to target should count down as progression is completed. ...And being able to turn on a pixel dime instantaneously was... unexpected. Adjustable thrust would be nice.
you can destroy buildings only with orckets, missiles, bombs. to pause the game, just go to shop or click on the menu button.. thx for remarks.
Jan. 01, 2014
I liked it, but: For the few times I played (back when it loaded), the oracle and antidote only ever appeared on the first dungeon level, but were only effective the moment I landed on them (so the antidote couldn't ever keep me from getting poisoned by the gas cloud guarding the demon, and since the sword was required to kill the demon, that meant that every snake after level 1 was off limits -- and trying to reach the oracle generally isn't worth it, as avoiding the tunnels isn't an issue until deeper in). Were they supposed to be permanent or appear on each level?
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