dorabletoon's Comments

Game comments and reviews

Zombidle

Nov. 01, 2017

12

For the occasions when the ad/video/survey fail to load or complete it'd be nice if the option to spend a bloodstone remained in play rather than forcing a continued repeat of failed attempts or losing out on the deal.

Tangerine Tycoon

Feb. 11, 2015

30

Well drat, my computer crashed and I lost all my progress. This really needs an export function to prevent that kind of thing in the future. Was fun while it lasted, I'll return if it becomes possible to save.

Full Moon

Sep. 12, 2014

8

Has a few funish ideas in it, but you need more clarification about what the goals of the levels are. Like many others I thought you were supposed to draw a music note in the lights, instead of the far easier light them all up in the last level. Also that level with the two owls in the tree was rather unclear, I only solved it by luck.

Demons Down Under

Sep. 07, 2014

9

Eh, fun concept, but the controls are very iffy. The character tends to slide very quickly making it hard to aim and dodge, weapon charges need to be displayed at all times to avoid trying to change to an empty weapon and wasting the currently equipped weapon, and trying to aim at either upper corner results in clicking either the logo or the menu.

Arkandian Crusade

Jul. 24, 2014

24

It reminds me of adventure quest, but with a ridiculously evil rng. Also it is nearly impossible to judge dungeon difficulty until you walk into one and die. Which, what is with losing max health after death? "Oh, you just died, here let me make it even harder for you!" Because that makes a lot of sense... loss of inventory items, equipment, and money would make it plenty hard enough without making it feel like it's pointless to keep trying after death. Also the crafting system is not very intuitive, I would've never figured out some recipes without google.

Cyber Chaser

Nov. 20, 2013

1

It's very hard to see the hero, especially during survival mode.