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Game comments and reviews
Jul. 10, 2020
Most of my comments have already been touched on: tooltips, resource location, etc. Big thing for me though is combat speed. Terribly slow even after boosting speed significantly.
Dec. 18, 2019
Cool, a game about my life :-) .... wait, that's bad.... :-(
Oct. 07, 2019
yikes. Opened this game and within 5 clicks, the five second timer had lagged to 20 seconds. Completely unplayable as is.
Aug. 27, 2019
The Apparition at the end of Old Tunnel is getting me every time. Turns into a war of attrition too, so even grinding levels gets drawn out.
Feb. 10, 2019
What a strange game this ended up being. I haven't played it since it first release, but you've added a plethora of mini-games, including a very in-depth gatcha-esque battle mode. But it's all disjointed? No connection between these minigames and the main game, at least in terms of lore. Odd progression. Core game is still one of the best idles out there, i just feel it's weird to add a bunch of extra stuff instead of building the core experience.
Jan. 31, 2019
@V3NNY01 If you haven't invested in any Regen yet, you'll have to hard reset. With no regen, the giant won't recover when you die. Otherwise, yea, stop clicking lol.
Jan. 28, 2019
With the new rebalance, temples are now the primary source of stat growth by a VAST margin. Buying the basic stats is useless as soon as they are built. Even size, the major upgrade, doesn't seem to affect the temple gains, and is therefore rendered moot. The only stats that matter now are Crit, dodge, atk. spd., and speed.
Jan. 26, 2019
Memory leak is absolutely atrocious now. Game slows down quickly and then stops running after a couple hours.
Jan. 22, 2019
To elaborate, my level 3 Temple of Giants, with 20 slaves, generates 60 attack and health. My current attack is over 6 billion.
Not a bad start for the game. Couple suggestions. 1) The balance issue stems from Diamond's Rain skill. The first time that hits, you can make the Giant stupidly overpowered. 2) Kind of stemming from the first one, it renders most temple buildings moot, outside of maybe the Blacksmith.
Oct. 16, 2018
Very cool little game, and a great start to what could be an extremely awesome idle. Needs a ton of expansion though. Also, drag and drop is iffy. Sometimes doesnt register the click, or the sheep or whatever just starts walking in midair.
Oct. 08, 2018
Hmm, just the first minute of this screams cellphone, pay-2-win game. You're directed to the shop within 10 seconds. I'll give it a shot later when I have more time though, before leaving any rating.
Aug. 16, 2018
Lasers are far and away the best weapon. Absolutely no reason to use anything else.
Jul. 26, 2018
So does thick skin counteract thorns? Thinking about a thorns/vit build.
Jul. 17, 2018
desperately needs killswitch and respec. Otherwise pretty good.
Jun. 30, 2018
Despite only having a dozen or so lines of dialogue, I'm pretty intrigued where it goes next...
Jun. 14, 2018
An excellent Idle, for sure. Menus drastically need some streamlining, however, and we need to be able to sort/manage inventory somehow (i.e., I've got about a dozen X schematics 1 that I'll probably never use, and I don't need to see all my character cards all the time)
Apr. 17, 2018
Cool premise for a game, but WAY too short for an idle. Turned it on, spent less than 5 minutes getting stuff going, came back an hour later and had almost half the world following Cthulhu. About 15 minutes later I've nearly dominated the world.
Mar. 18, 2018
A great game, but as others have said, gets grindy 15-20 minutes in. Definitely a solid framework for potential sequels, however.
Developer Reply
Indeed! You soonish see a sequel with a more RPG approach like talents. This was meant to be just an arcade with a little bit of flavour due to the upgrades!
Mar. 10, 2018
Can't say I care too much for what's been going on with the augments. The way it currently is, there's virtually no value for investing in any augment other than the latest one you can (reasonably) afford, time/money wise.
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