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Game comments and reviews
May. 18, 2011
ah crap, I figured it out. happens if I click on the day start screen (where it says 01, 02, etc.). guess I'll stop doing that now.
bug - sometimes, at the start of a day the character doesn't move unless I click the screen once, even if I never clicked out of it in the first place. wastes a few ammo, which is sad if I just bought a laser. if it helps, I've usually been playing with person 2 (shotgun) and buying ammo items from the shop (to unlock the third ammo item).
May. 02, 2011
Half the time I come to this game, it loads up until RaidModule or BonusModule and then sits there complacently. I'm sitting here refreshing like a beggar. Any chance you guys could reduce the file size?
Apr. 26, 2011
every time a user says "I got random free war bonds for no reason" I bet another user says "where the hell are my stupid war bonds"
Apr. 24, 2011
1/5 until badges... and probably after too
Apr. 18, 2011
you somehow broke your game and haven't updated it for two excruciating weeks = major failure
I don't see the point of leveling... once you've unlocked all 6 decks, and you own an xp bar too large to recharge you, the benefits run out. there should definitely be a permanent energy bonus or *something* to give it purpose.
Apr. 14, 2011
for ppl getting stuck jumping into blocks, try jumping again and wiggling -- works for me.
Apr. 03, 2011
the moral of the story is, at the end of the day there's nothing left to do but eat your pet chicken
Feb. 20, 2011
nice way to mash the puzzling genre into the defense genre. as noted, heroes are imbalanced. my level 30 horseman has been gaining 0 of all stats for the last four levels. that's sad.
Feb. 09, 2011
the gameplay's the same, the endless maps are the same. we run into the same problems that existed in earlier games - stronger tanks are slow and tedious to maneuver; late-game mobs spam us as we run slowly around in circles, trying to dodge bullets. even after we kill them, we suffer a net loss of bubbles. this game effectively destroys our sense of progress. where are we going? it never ends. troublingly, I suspect it was designed this way. just not my cup of tea.
Jan. 15, 2011
sorry, is there a mute button?
Nov. 28, 2010
needs a "restart level" button, and "quit" button should be renamed "quit to menu" (as well as confirmation that you want to exit)
the issue with the difficulty is that, although it's a puzzler, you can easily get through the levels without really thinking about what you're doing, by trial, trial, trial and error. the only level where I really stopped to think was level 13, because most of the level is made of burning rope (the dashed lines). but in everything else, I messed around until I got stuck or I won, and that's why this game, if you play it "wrong," isn't hard at all. the game would be more challenging players if it had more "bad consequences," more dead-ends or ways to trap yourself, so you would actually have to plan out your route.
Nov. 27, 2010
So I got a long plank tipping back and forth, but balanced on top of a circle, without any falling... my bonus points have dropped from 800 to 1. It's balanced, man! It's just not still. Color me lollerpants.
some of these "consecutive games" awards should really be changed to "cumulative" - it fits the theme of chance, but it wastes the player's time.
Nov. 25, 2010
controls are a really frustrating part of this game, when the units drift and wobble and it's just that degree of inaccuracy which costs you the level - the game is nicely polished but needs some fine-tuning
Nov. 15, 2010
classy physics game. but why are they on different teams if they only ever attack me? >:V
Nov. 13, 2010
desperately wants an upgrade to increase screen size/radar for obstacles
disappointed that we can't see our rockets explode... :(
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